opoint weapons - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: opoint weapons (/showthread.php?tid=5115) Pages:
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opoint weapons - dubbleD - 06-09-2010 hello, im just curious about something and i cbs finding out myself. i assume someone already knows so it would be quicker to ask how would i opoint a heavy weapon (a rock) on hand without having it being held like a small weapon (like the baseball bat)? RE: opoint weapons - YinYin - 06-09-2010 you get a hexed exe RE: opoint weapons - dubbleD - 06-09-2010 damnit! are you serious? any solution or something i could do that wouldnt require hex? how about if i made the weapon invisble on the ground and picked it up? RE: opoint weapons - forgetlatios - 06-09-2010 nope. tried that. you need to have hit_a for that to work. sadly. RE: opoint weapons - YinYin - 06-09-2010 its still a solution you can do that RE: opoint weapons - Bamboori - 06-09-2010 youll just have to make the combination end with a, then let the weapon appear quick enough (and ofc let other weapons fall first). RE: opoint weapons - dubbleD - 06-10-2010 with a? another question apart from punching frames with ik2, can i use ik2 for any other frames? or is it in the exe? RE: opoint weapons - no one - 06-10-2010 You can use itr/kind: 2 in any frame but it still require you to hit the A button. RE: opoint weapons - Bamboori - 06-10-2010 that why i said the last button has to be a and the ik2 does have to be quick enough in the move. the game engine actually reads the inputs (aka. a, j, d etc.) for a certain few frames (except you pause the game i guess). so if your move ends with a, the computer will still read the a as input in the frame with ik2. and dun worry about the com not picking up the weapon, i once tested how often they hit the a button. outcome: the coms almost permanently smash the a-button :P RE: opoint weapons - Marshall - 06-10-2010 if you are still stuck on this problem and haven't started hexing your way around, you can make the move input into something like the following: DJ -> summon heavy object then press A so it automatically picks it up... So it's basically a DJA input that's being split of course, that heavy object would have a special itr and the attacking frame would have one as well Not my solution btw... just something discussed 4 years ago |