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Facing techniques - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Facing techniques (/showthread.php?tid=5127) |
Facing techniques - SirisRhazael - 06-12-2010 Basics: facing: xy <-how it shall look like y=0 to 9 x=0 to (whatever) Facing, used in opoints. Functions (for "y") : 0=object appears in front 1=object appears behind 2,3,4,5,6,7,8,9,10=object ALWAYS goes right, even if char is facing left ^Don't know why, but there's no opposite, even if you use "-" RE: Facing techniques - Lauli - 06-12-2010 Facing: 10 also makes the object independently go to the right Facing: 11 makes the object independently go to the left I didn't know about facing: 1 though. Thanks! RE: Facing techniques - vandesdelca - 06-12-2010 facing: 0 opoint AN object to what direction you're facing facing: 1 opoint AN object to opposite direction you're facing facing: 10 opoint AN object to RIGHT side only! facing: 20 opoint 2 objects to what direction you're facing facing: 21 opoint 2 objects to opposite direction you're facing and so on... so, dunno about 11 and others, so... +10 to facing means adding the same object to be released RE: Facing techniques - YinYin - 06-12-2010 (06-12-2010, 08:32 AM)SirisRhazael Wrote: ^Don't know why, but there's no opposite, even if you use "-"maybe because you can then turn the object itself around right in the first frame (next: -) making it one that always goes left also i think the feature was only added for the command boxes (the writing should not be mirrored) but its never used in data because these are opointed through the exe (06-12-2010, 09:07 AM)Lauli Wrote: I didn't know about facing: 1 though. Thanks!impressive you did not know that RE: Facing techniques - Marshall - 06-12-2010 I thought facing 2 -19 are all the same (fire to the right) RE: Facing techniques - SirisRhazael - 06-12-2010 Facing: 2-look at 1st post Facing: 19-Theoretically "1" causes the ball to go left, but "y" (9) is stronger They are the same. |