[solved] don't show effect - betitngoan - 06-21-2010
yes !! iam betit and i'm a nood in DC
i have a problem with my Kenny's run attack
![[Image: khoi_train_ok-1.gif]](http://i295.photobucket.com/albums/mm149/hahah96/khoi_train_ok-1.gif) ![[Image: run_devil_run.gif]](http://i295.photobucket.com/albums/mm149/hahah96/run_devil_run.gif)
i want to get a effect when he attack
and I DID IT !!! WOA
but after that !! i just fix something and ..... it's wrong
fix for me :'( :'(
DC-Code:
<frame> 270 run_attack
pic: 150 state: 3 wait: 1 next: 271 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 0 y: 79 action: 0 dvx: -5 dvy: 0 oid: 599 facing: 0
opoint_end:
bdy:
kind: 0 x: 24 y: 36 w: 55 h: 19
bdy_end:
bdy:
kind: 0 x: 8 y: 51 w: 38 h: 27
bdy_end:
<frame_end>
<frame> 271 run_attack
pic: 151 state: 3 wait: 1 next: 272 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 36 w: 55 h: 19
bdy_end:
bdy:
kind: 0 x: 8 y: 51 w: 38 h: 27
bdy_end:
<frame_end>
<frame> 272 run_attack
pic: 152 state: 3 wait: 1 next: 273 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 4 y: 12 w: 129 h: 60 dvx: 4 dvy: -5 fall: 70 arest: 3 bdefend: 70 injury: 34 effect: 0
itr_end:
bdy:
kind: 0 x: 24 y: 36 w: 55 h: 19
bdy_end:
bdy:
kind: 0 x: 8 y: 51 w: 38 h: 27
bdy_end:
<frame_end>
<frame> 273 run_attack
pic: 153 state: 3 wait: 1 next: 274 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 11 y: 22 w: 61 h: 44 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 20 injury: 5 effect: 0
itr_end:
bdy:
kind: 0 x: 24 y: 36 w: 55 h: 19
bdy_end:
bdy:
kind: 0 x: 8 y: 51 w: 38 h: 27
bdy_end:
<frame_end>
<frame> 274 run_attack
pic: 154 state: 3 wait: 1 next: 275 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 11 y: 21 w: 72 h: 44 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 30 injury: 5 effect: 0
itr_end:
bdy:
kind: 0 x: 24 y: 36 w: 55 h: 19
bdy_end:
bdy:
kind: 0 x: 8 y: 51 w: 38 h: 27
bdy_end:
<frame_end>
<frame> 275 run_attack
pic: 155 state: 3 wait: 0 next: 276 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: -7 y: 11 w: 151 h: 61 dvx: 23 dvy: -10 fall: 70 arest: 3 bdefend: 7 injury: 39 effect: 0
itr_end:
bdy:
kind: 0 x: 24 y: 36 w: 55 h: 19
bdy_end:
bdy:
kind: 0 x: 8 y: 51 w: 38 h: 27
bdy_end:
<frame_end>
<frame> 276 run_attack
pic: 156 state: 3 wait: 0 next: 277 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: -4 y: 3 w: 122 h: 68 dvx: 0 dvy: 0 fall: 0 arest: 3 bdefend: 30 injury: 23 effect: 0
itr_end:
bdy:
kind: 0 x: 24 y: 36 w: 55 h: 19
bdy_end:
bdy:
kind: 0 x: 8 y: 51 w: 38 h: 27
bdy_end:
<frame_end>
<frame> 277 run_attack
pic: 157 state: 3 wait: 1 next: 278 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 36 w: 55 h: 19
bdy_end:
bdy:
kind: 0 x: 8 y: 51 w: 38 h: 27
bdy_end:
<frame_end>
<frame> 278 run_attack
pic: 158 state: 3 wait: 1 next: 279 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 36 w: 55 h: 19
bdy_end:
bdy:
kind: 0 x: 8 y: 51 w: 38 h: 27
bdy_end:
<frame_end>
<frame> 279 run_attack
pic: 159 state: 3 wait: 1 next: 999 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 36 w: 55 h: 19
bdy_end:
bdy:
kind: 0 x: 8 y: 51 w: 38 h: 27
bdy_end:
<frame_end>
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EFFECT-Code:
<bmp_begin>
file(0-9): sprite\Kenny\BIGMAN_effect.bmp w: 79 h: 79 row: 10 col: 1
<bmp_end>
<frame> 0 something cool
pic: 0 state: 3 wait: 1 next: 1 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 1 something cool
pic: 1 state: 3 wait: 1 next: 2 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 2 something cool
pic: 2 state: 3 wait: 1 next: 3 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 3 something cool
pic: 3 state: 3 wait: 1 next: 4 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 4 something cool
pic: 4 state: 3 wait: 1 next: 1000 dvx: 4 dvy: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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fisrt !! thanks for read this topic
second !! thank you for your help
very MUCH
RE: don't show effect - Ramond - 06-21-2010
I take that 270 is the first frame of your attack, right? Is there a hit_xx leading to frame 270? If yes, opoints don't work directly when you jump on that frame from a hit_xx.
Also, just to be on the safe side, never use spaces in frame names. Connect them with _ instead.
RE: don't show effect - Marshall - 06-21-2010
delete the opoint in frame 270 and put it in frame 271 instead

btw, for your effect data you'd be better off using state 3005 as opposed to state 3. It gets rid of the shadow
RE: don't show effect - Alblaka - 06-21-2010
(06-21-2010, 04:36 PM)Ramond Wrote: Also, just to be on the safe side, never use spaces in frame names. Connect them with _ instead.
It's a myth.
Honestly, i've never got any problems with using spaces in frame names ^^'
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