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[solved] don't show effect - Printable Version

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[solved] don't show effect - betitngoan - 06-21-2010

yes !! iam betit and i'm a nood in DC
i have a problem with my Kenny's run attack
[Image: khoi_train_ok-1.gif][Image: run_devil_run.gif]

i want to get a effect when he attack
and I DID IT !!! WOA

but after that !! i just fix something and ..... it's wrong
fix for me :'( :'(

    DC-Code:
<frame> 270 run_attack
   pic: 150  state: 3  wait: 1  next: 271  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 0  y: 79  action: 0  dvx: -5  dvy: 0  oid: 599  facing: 0
   opoint_end:
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 271 run_attack
   pic: 151  state: 3  wait: 1  next: 272  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 272 run_attack
   pic: 152  state: 3  wait: 1  next: 273  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 4  y: 12  w: 129  h: 60  dvx: 4  dvy: -5  fall: 70  arest: 3  bdefend: 70  injury: 34  effect: 0
   itr_end:
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 273 run_attack
   pic: 153  state: 3  wait: 1  next: 274  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
itr:
      kind: 0  x: 11  y: 22  w: 61  h: 44  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 20  injury: 5  effect: 0
   itr_end:
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 274 run_attack
   pic: 154  state: 3  wait: 1  next: 275  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
      kind: 0  x: 11  y: 21  w: 72  h: 44  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 30  injury: 5  effect: 0
   itr_end:
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 275 run_attack
   pic: 155  state: 3  wait: 0  next: 276  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: -7  y: 11  w: 151  h: 61  dvx: 23  dvy: -10  fall: 70  arest: 3  bdefend: 7  injury: 39 effect: 0
   itr_end:
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 276 run_attack
   pic: 156  state: 3  wait: 0  next: 277  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
    itr:
      kind: 0  x: -4  y: 3  w: 122  h: 68  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 30  injury: 23  effect: 0
   itr_end:
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 277 run_attack
   pic: 157  state: 3  wait: 1  next: 278  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 278 run_attack
   pic: 158  state: 3  wait: 1  next: 279  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>
 
<frame> 279 run_attack
   pic: 159  state: 3  wait: 1  next: 999  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
    bdy:
      kind: 0  x: 24  y: 36  w: 55  h: 19
   bdy_end:
   bdy:
      kind: 0  x: 8  y: 51  w: 38  h: 27
   bdy_end:
<frame_end>

    EFFECT-Code:
<bmp_begin>
file(0-9): sprite\Kenny\BIGMAN_effect.bmp  w: 79  h: 79  row: 10  col: 1
<bmp_end>
 
<frame> 0 something cool
   pic: 0  state: 3  wait: 1  next: 1  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 1 something cool
   pic: 1  state: 3  wait: 1  next: 2  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 2 something cool
   pic: 2  state: 3  wait: 1  next: 3  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 3 something cool
   pic: 3  state: 3  wait: 1  next: 4  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 4 something cool
   pic: 4  state: 3  wait: 1  next: 1000  dvx: 4  dvy: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>


fisrt !! thanks for read this topic
second !! thank you for your help
very MUCH


RE: don't show effect - Ramond - 06-21-2010

I take that 270 is the first frame of your attack, right? Is there a hit_xx leading to frame 270? If yes, opoints don't work directly when you jump on that frame from a hit_xx.

Also, just to be on the safe side, never use spaces in frame names. Connect them with _ instead.


RE: don't show effect - Marshall - 06-21-2010

delete the opoint in frame 270 and put it in frame 271 instead

:ninjad:

btw, for your effect data you'd be better off using state 3005 as opposed to state 3. It gets rid of the shadow


RE: don't show effect - Alblaka - 06-21-2010

(06-21-2010, 04:36 PM)Ramond Wrote:  Also, just to be on the safe side, never use spaces in frame names. Connect them with _ instead.

It's a myth.
Honestly, i've never got any problems with using spaces in frame names ^^'