![]() |
|
Transformation before you die. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Transformation before you die. (/showthread.php?tid=5181) |
Transformation before you die. - sharkdragon - 06-25-2010 Sorry for re opening the thread but i have a problem. I tried to do it, but when someone hits me I have less MP than before and the HP remains equal than before except for the punch injury. Please Can you do a tutorial or give me an example? (sorry for the bad English) Original thread: http://www.lf-empire.de/forum/showthread.php?tid=2161 RE: [split] Transformation before you die. - WoodySmasher - 06-26-2010 If u want to transform at low hp u can create a two phase move like DJAJA which DJA uses eg: 50 mp and when JA is pressed it uses mp: 500. JA part is where the char transforms. Only when u have low mp u can recover the 50 mp fast and can have the 500 mp required for the trans. RE: [split] Transformation before you die. - forgetlatios - 06-26-2010 to your problem: use mp-tags more than 1000. 1000=10hp, 0mp. 2000=20hp, 0mp. so on. RE: Transformation before you die. - sharkdragon - 06-26-2010 I tried the mp-tags but when I try to do it for the transform, the mp-tag doesn't work. when I do "temporary transform" without "code of before I die" it works I upload the code RE: Transformation before you die. - WoodySmasher - 06-27-2010 If u don't think the mp lines aren't working try this bandit.dat. U can see that the transformation the DJA+JA sequence can only be activated at HP less than 50%. After a while after trans bandit will spawn a smokescreen which succesfully marks the back trans. |