[stage] LF2 Stage+ - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [stage] LF2 Stage+ (/showthread.php?tid=520) Pages:
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[stage] LF2 Stage+ - MH-Razen - 06-27-2008 Hi, since I've changed my plans for Kingdom LF2 again (you'll read about this soon) I would like to make a really small stage inbetween. Nothing special - as basic I take the original stage and only improve it. So amount of enemies will stay same in most cases. What I wanna change is the stuff else then enemies - here're the ideas I have (mostly from advanced dc) but if you have ideas for stage which are EASY (from DC tech) to realise and effectful please tell them. I'll give credits for every idea I use. stage stop join the evil mines (join from start) enemies fall from sky armoury invisible wall final boss with new colour final boss appear boxes with weapons in crawling ghosts (sinow once made it as ex, ghosts moving very slow on ground, also independant) attacks appear Edit: the name of this project is not decided yet so I simply named it stage+ yet... RE: [stage] LF2 Stage+ - Apocalipsis - 06-27-2008 This sounds good so far. Good luck with this new project, I hope you can finish it =) I can't help with DC, but if you want some sprites tell me xD RE: [stage] LF2 Stage+ - MH-Razen - 06-28-2008 ApOcAlIpSiS Wrote:This sounds good so far. Good luck with this new project, I hope you can finish it =) be sure I didn't forget your spanish patch and will publish it with final vers of KLF2 RE: [stage] LF2 Stage+ - manxeater - 06-28-2008 hmm... lets see.... remember the system that i was working on? the 'hero except you helps you' thingy? the criminal is complete. and it works completely. tell me if you want to use that but then, you will have to finish modding the characters first.:confused: because it uses 4 extra frames in all the authorised chars. EDIT: apocalipsis is here after all.... what a relief.... BEST OF LUCK RE: [stage] LF2 Stage+ - Apocalipsis - 06-28-2008 Quote:be sure I didn't forget your spanish patch and will publish it with final vers of KLF2 Heh, no problem RE: [stage] LF2 Stage+ - STM1993 - 06-30-2008 Well, a pretty interesting concept. I've always been waiting for the original stage mode but modified to have some twists or a storyline. Like some mods, should some enemies spawn with a weapon? Remember the key and lock system that you had? That'd be good on some occasions. I'm too lazy to think of more ideas now, and I'm still doing some work. RE: [stage] LF2 Stage+ - SamuelKPeter - 07-01-2008 Good idea! I wanted to make the stage mode for my original LF2 with some other tricks so I couldn't get bored of it... Looking forward to see this stage! RE: [stage] LF2 Stage+ - YinYin - 07-12-2008 MH-Razen Wrote:invisible wallmake sure this will not just be an invisible wall - make it a gate that opens later on or anything of the like (a pile of boxes that explodes once the boss appears would be easier i suppose) MH-Razen Wrote:Edit: the name of this project is not decided yet so I simply named it stage+ yet...how about 'all star' similar to the ssbm mode - you fight every character in a set order (no random bosses) - distributing all 10 fighters with different skins to fitting background/stages a few ideas on that: -single tree objects in lion forest - possibly hunters or rudolf attacking out of them (being able to knock the hunters down - rudolf on the other hand keeps fleeing until you face henry and he comes helping him) -firen and freeze for example are already set to stage 4 by default in the original stage - you could make firzen after that appear by letting them run together (a little sequence if you will) -every main character joining you after you beat him - and auto joining in all stages afterwards (or being deleted on the auto join in case hes been selected to start with?, otherwise still all using the secondary skin) should all be easy and do not - in any case - do stuff like conversations/key systems/getting someone to drink or anything else that breaks flow RE: [stage] LF2 Stage+ - manxeater - 07-12-2008 YinYin Wrote:and do not - in any case - do stuff like conversations/key systems/getting someone to drink or anything else that breaks flow except that, what ever you said is exactly what i plan in my mod (combined with new attacks for characters) RE: [stage] LF2 Stage+ - MH-Razen - 08-02-2008 Ideas: -Posion Drink -Posion Stage / Time Limit -Traps -Side Story -> Get Bonus Weapon, maybe in a cave -Amount-Kill: If you kill xx enemys in a spceial time you get something -multiple-monster, can be killed if catched -healing plants -mines -hidden commutators -money / fight system -fight club -casino -gang (bribable) -mercs -bad helper (join evil) -protect @ all cost-mission N Well hidden in the Shadows S Feared by the Soul NE The Sword which brings justice E and end the dark time NW Only one who can find it SW all others will fail SE the sword in the Shadows W will kill the Dark Soul |