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[solved] Template - Skill + man - Printable Version

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+---- Thread: [solved] Template - Skill + man (/showthread.php?tid=5234)



[solved] Template - Skill + man - zuzza - 07-12-2010

Hello everyone!
Im a beginer.[/size]
so pls help me...
My Problem:
I installed 2 attacks for template.
1 is the Ice Ball from Freeze and it works...

My problem is the 2th attack!
Its the Copy men from rudolf...I mean i summon 2 rudolfs wich got low hp..
But i dont want to summon rudolf..i want Knight or another char but 70% knight..
I cant change it help me pls
Here the frames:

    DC-Code:
<frame> 260 +man
   pic: 85  state: 15  wait: 3  next: 261  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 150
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 261 +man
   pic: 84  state: 15  wait: 2  next: 262  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\062.wav 
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 262 +man
   pic: 85  state: 15  wait: 2  next: 263  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 263 +man
   pic: 84  state: 15  wait: 1  next: 264  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 264 +man
   pic: 78  state: 15  wait: 1  next: 265  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 265 +man
   pic: 79  state: 15  wait: 1  next: 266  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 266 +man
   pic: 88  state: 15  wait: 1  next: 267  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 267 +man
   pic: 86  state: 15  wait: 2  next: 268  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 268 +man
   pic: 89  state: 15  wait: 1  next: 269  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 269 +man
   pic: 87  state: 15  wait: 1  next: 270  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 270 +man
   pic: 88  state: 15  wait: 1  next: 271  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 271 +man
   pic: 79  state: 15  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 40  y: 79  action: 0  dvx: 0  dvy: 0  oid: 5  facing: 20
   opoint_end:
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>



Can you change it for me to knight? If you do that i thank you very much..! Hope you help me[size=x-small]


RE: Template - Skill + man - MH-Razen - 07-12-2010

you should really check out the basics about opoint

oid is the id number of the object which should spawn, so change it from 5 to 37


RE: Template - Skill + man - zuzza - 07-12-2010

pls help me..
I dont know what opoint is
i cant find opoint 5...so i cant change it to 37...
can you change it for me with pics? i need knights


RE: Template - Skill + man - MH-Razen - 07-12-2010

guy, you`re such a big noob that I should forbid your existance in the forum-rules

did you search for opoint in the dc-code you posted?

Check out frame 271

    DC-Code:
<frame> 271 +man
   pic: 79  state: 15  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 40  y: 79  action: 0  dvx: 0  dvy: 0  oid: 5  facing: 20
   opoint_end:



change the OID from 5 to 37 like I told above. And I recommend you better dont ask what a frame is next, just on your own good...


RE: Template - Skill + man - zuzza - 07-12-2010

thx a lot...
last question:
how i change his hp?


RE: Template - Skill + man - Bamboori - 07-12-2010

that's a bit more complicated. learn the basics of dc, then come back and ask again.

edit: Ninja


RE: Template - Skill + man - MH-Razen - 07-12-2010

two ways:

1. http://www.lf-empire.de/de/lf2-empire/data-changing/advanced-dc/31-advanced-dc-type-0/239-clones

2. -change the opoint again to this here: ... oid: 5 ... action: 398
-add this frame to rudolf.dat:

<frame> 398 transform
pic: 1000 state: 8037 wait: 0 next: 398 dvx: 0 dvy: 0 dvz: 0
<frame_end>

should also do it... if I didnt get something wrong :p


RE: Template - Skill + man - Yamato Daiwa - 07-12-2010

(07-12-2010, 08:54 PM)MH-Razen Wrote:  guy, you`re such a big noob that I should forbid your existance in the forum-rules
why are you admin then?


RE: Template - Skill + man - MH-Razen - 07-12-2010

(07-12-2010, 09:35 PM)Yamato Daiwa Wrote:  
(07-12-2010, 08:54 PM)MH-Razen Wrote:  guy, you`re such a big noob that I should forbid your existance in the forum-rules
why are you admin then?

to do so?

no offence, I gave him the tags oid and opoint and he didnt find it in the source...!?!? never heard of Strg + F?


RE: Template - Skill + man - The Lost Global Mod - 07-13-2010

phew.. could someone please calm down here. I am not used to correct you mh, but you could have said it differently. Hope its just the heat which has gotten to your head.
Guess I gotta close this before it gets more offtopic.
~closed.