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[solved] why move does not loop - Printable Version

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[solved] why move does not loop - hell fightter - 07-20-2010

Code:
<frame> 291 flame
   pic: 181  state: 3  wait: 2  next: 292  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 150
   wpoint:
      kind: 1  x: 49  y: 49  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 16  y: 15  w: 37  h: 65
   bdy_end:
<frame_end>

<frame> 292 flame
   pic: 182  state: 3  wait: 1  next: 293  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 45  y: 39  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 14  w: 46  h: 66
   bdy_end:
<frame_end>

<frame> 293 flame
   pic: 183  state: 3  wait: 1  next: 294  dvx: 0  dvy: 0  dvz: 0  centerx: 23  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\070.wav
   wpoint:
      kind: 1  x: 19  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 2  y: 15  w: 47  h: 64
   bdy_end:
<frame_end>

<frame> 294 flame
   pic: 184  state: 3  wait: 1  next: 295  dvx: 0  dvy: 0  dvz: 0  centerx: 22  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 15  y: 57  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 18  w: 47  h: 65
   bdy_end:
<frame_end>

<frame> 295 flame
   pic: 185  state: 3  wait: 1  next: 296  dvx: 0  dvy: 0  dvz: 0  centerx: 22  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\071.wav
   opoint:
      kind: 1  x: 79  y: 41  action: 0  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 14  y: 57  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 15  w: 42  h: 64
   bdy_end:
<frame_end>

<frame> 296 flame
   pic: 186  state: 3  wait: 0  next: 297  dvx: 0  dvy: 0  dvz: 0  centerx: 22  centery: 79  hit_a: 0  hit_d: 300  hit_j: 300 mp: -8
   wpoint:
      kind: 1  x: 15  y: 57  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 6  y: 16  w: 45  h: 64
   bdy_end:
<frame_end>

<frame> 297 flame
   pic: 187  state: 3  wait: 0  next: 298  dvx: 0  dvy: 0  dvz: 0  centerx: 22  centery: 79  hit_a: 0  hit_d: 300  hit_j: 300 mp: -8
   wpoint:
      kind: 1  x: 14  y: 57  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 6  y: 16  w: 47  h: 65
   bdy_end:
<frame_end>

<frame> 298 flame
   pic: 188  state: 3  wait: 1  next: 299  dvx: 0  dvy: 0  dvz: 0  centerx: 22  centery: 79  hit_a: 0  hit_d: 300  hit_j: 300 mp: -8
   opoint:
      kind: 1  x: 79  y: 41  action: 0  dvx: 0  dvy: 0  oid: 211  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 15  y: 57  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 6  y: 18  w: 47  h: 63
   bdy_end:
<frame_end>

<frame> 299 flame
   pic: 189  state: 3  wait: 1  next: 300  dvx: 0  dvy: 0  dvz: 0  centerx: 22  centery: 79  hit_a: 0  hit_d: 300  hit_j: 300 mp: -8
   wpoint:
      kind: 1  x: 14  y: 57  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 7  y: 18  w: 43  h: 63
   bdy_end:
<frame_end>

<frame> 300 flame
   pic: 190  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 23  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 22  y: 57  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 19  w: 41  h: 60
   bdy_end:
<frame_end>
how can i loop attack? bambori did skill for me but when i movei ti to anther dana it stop looping D: i was searching on my own but i didnt find any solution D: so what exacly i did wrong? D:


RE: why move does not loop - HappyHouR - 07-20-2010

Cause you used next: 999 in frame 300. Use next: 294 .

Just look at firen fire run or flame .

It has hit_d/j to a frame with next: 999 in order to quit.
Cause you used next: 999 in frame 300 your cycle quit automatically .

Use next: 294 in frame 299 .Also use hit_j/d in the looping frames so you can quit if you run out mana or you want to stop .

Just look at firen fire run or flame .

It has hit_d/j to a frame with next: 999 in order to quit.


RE: why move does not loop - hell fightter - 07-20-2010

ohhh now i see D: silly mistake =_= thanks