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id 38, 50, 51, 52 in random (LF2 2.0a) - Printable Version

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+--- Thread: id 38, 50, 51, 52 in random (LF2 2.0a) (/showthread.php?tid=5450)



id 38, 50, 51, 52 in random (LF2 2.0a) - timon - 08-18-2010

I need an exe where id: 38, 50, 51 and 52 (Bat, LouisEX, Firzen, Julian) are in random characters. I can't find this in ASM :/ There is some DC way?
Please, help me, I'm newbie. Sorry for my english...


RE: id 38, 50, 51, 52 in random (LF2 2.0a) - Whaat - 08-19-2010

Uhm, isn´t it just that easy you change Julian´s, Firzen´s, LouisEX´s and Bat´s ids to smthing that are after Davis´ data number? Like 12,13,14,15 etc. But you must change id´s from stage also.


RE: id 38, 50, 51, 52 in random (LF2 2.0a) - Silverthorn - 08-19-2010

(08-19-2010, 12:02 PM)Whaat Wrote:  Uhm, isn´t it just that easy you change Julian´s, Firzen´s, LouisEX´s and Bat´s ids to smthing that are after Davis´ data number? Like 12,13,14,15 etc. But you must change id´s from stage also.

Thing is that this would mess up the ID-properties. For example, Julian's ID (52, I think) gives him an armor-boost and an extremely high mp-recovering-rate. This would be lost upon moving him into a different spot.


I'm trying to imagine, however, how this would be like, logic-wisely. When you include hidden IDs in the random-function, yet do not enter the cheat; what would happen then? Probably a crash of the application. At least I can imagine that....


RE: id 38, 50, 51, 52 in random (LF2 2.0a) - timon - 08-19-2010

I would like to Bat, Julian, Louis EX and Firzen in random function without change id... Maybe application will be works? Or change hidden IDs? Default without ID: 38, 50, 51, 52 :)
What do you think?


RE: id 38, 50, 51, 52 in random (LF2 2.0a) - TheNave - 08-19-2010

(08-19-2010, 12:17 PM)Blue Phoenix Wrote:  
(08-19-2010, 12:02 PM)Whaat Wrote:  Uhm, isn´t it just that easy you change Julian´s, Firzen´s, LouisEX´s and Bat´s ids to smthing that are after Davis´ data number? Like 12,13,14,15 etc. But you must change id´s from stage also.

Thing is that this would mess up the ID-properties. For example, Julian's ID (52, I think) gives him an armor-boost and an extremely high mp-recovering-rate. This would be lost upon moving him into a different spot.


I'm trying to imagine, however, how this would be like, logic-wisely. When you include hidden IDs in the random-function, yet do not enter the cheat; what would happen then? Probably a crash of the application. At least I can imagine that....
nah, wouldn't crash, and it also isn't difficult atall... though, the main problem here is to actually find a hex'er who does that stuff for him




RE: id 38, 50, 51, 52 in random (LF2 2.0a) - timon - 08-21-2010

Someone help me? I'll be very grateful for your help ;)


RE: id 38, 50, 51, 52 in random (LF2 2.0a) - ethanara - 08-21-2010

http://www.lf-empire.de/forum/showthread.php?tid=1286
There is mentioned something about mp restore and armor effect on ids but its on lf2.0 not 2.0a
if thats ok maybe i can do it
but with which id do you want to replace?


RE: id 38, 50, 51, 52 in random (LF2 2.0a) - timon - 08-21-2010

Need to change id? :(
12, 13, 14, 15 to replace. And AI need change...


RE: id 38, 50, 51, 52 in random (LF2 2.0a) - Surik - 08-21-2010

Use searching in forum,1477 were already interested this


RE: id 38, 50, 51, 52 in random (LF2 2.0a) - ethanara - 08-21-2010

(08-21-2010, 12:33 PM)timon Wrote:  Need to change id? :(
12, 13, 14, 15 to replace. And AI need change...
think so
unless we find out where it has been written whether a id is random or not
edit:

http://www.lf-empire.de/forum/showthread.php?tid=2429
try it ;)