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[solved] Problem with the Download Bob-Omb - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Problem with the Download Bob-Omb (/showthread.php?tid=5527) |
[solved] Problem with the Download Bob-Omb - razoor65 - 09-03-2010 I have a problem can some body help me please because i've got a problem with a download from lfe-fileplanet. ------------------------------------------------------------------ This Problem is ääähm when the bob-omb is fall down is it ok but when it's want to explode then happens nothing but i'm sure that i follow the instuctions. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hello??? RE: Problem with the Download Bob-Omb - WelonMinter - 09-04-2010 Can I please see your data.txt file, perhaps you don't have id: 211 type: 3 file: data\firen_flame.dat Which is required for the explosion RE: Problem with the Download Bob-Omb - razoor65 - 09-04-2010 <object> id: 58 type: 0 file: data\iceman.dat id: 57 type: 0 file: data\archmage.dat id: 55 type: 0 file: data\Inquisited_monk.dat id: 54 type: 0 file: data\Inquisited_sorcerer.dat id: 52 type: 0 file: data\julian.dat id: 53 type: 0 file: data\chaos.dat id: 51 type: 0 file: data\firzen.dat id: 50 type: 0 file: data\louisEX.dat id: 38 type: 0 file: data\bat.dat id: 39 type: 0 file: data\justin.dat id: 37 type: 0 file: data\knight.dat id: 36 type: 0 file: data\jan.dat id: 35 type: 0 file: data\monk.dat id: 34 type: 0 file: data\sorcerer.dat id: 33 type: 0 file: data\jack.dat id: 32 type: 0 file: data\mark.dat id: 31 type: 0 file: data\hunter.dat id: 30 type: 0 file: data\bandit.dat id: 1 type: 0 file: data\Weaponmaster_Reach.dat id: 2 type: 0 file: data\john.dat id: 4 type: 0 file: data\henry.dat id: 5 type: 0 file: data\rudolf.dat id: 6 type: 0 file: data\Armourmaster_O.D.S.T.dat id: 7 type: 0 file: data\firen.dat id: 8 type: 0 file: data\freeze.dat id: 9 type: 0 file: data\dennis.dat id: 10 type: 0 file: data\woody.dat id: 11 type: 0 file: data\davis.dat id: 12 type: 0 file: data\The_Inquisitor.dat id: 13 type: 0 file: data\angel.dat id: 100 type: 1 file: data\weapon0.dat #stick id: 101 type: 1 file: data\weapon2.dat #hoe id: 120 type: 1 file: data\weapon4.dat #knife id: 121 type: 4 file: data\weapon5.dat #baseball id: 122 type: 6 file: data\weapon6.dat #milk id: 150 type: 2 file: data\weapon1.dat #stone id: 151 type: 2 file: data\weapon3.dat #wooden_box id: 123 type: 6 file: data\weapon8.dat #beer id: 124 type: 1 file: data\weapon9.dat #< id: 171 type: 2 file: data\weapon10.dat #louis_armour id: 170 type: 2 file: data\weapon11.dat #louis_armour id: 798 type: 1 file: data\weapon13.dat #double_hoe id: 799 type: 1 file: data\weapon14.dat #kunai id: 730 type: 4 file: data\weapon15.dat #kunai_to_be_throw id: 760 type: 2 file: data\weapon16.dat #knight_shield id: 761 type: 2 file: data\weapon17.dat #firzen_ice_shield id: 762 type: 2 file: data\weapon18.dat #little_glass_shield id: 763 type: 4 file: data\weapon19.dat #shuriken id: 764 type: 1 file: data\weapon20.dat #Weaponmaster_Reach_Sword id: 110 type: 1 file: data\weapon100.dat #iced_< id: 111 type: 4 file: data\weapon101.dat #iced_baseball id: 112 type: 1 file: data\weapon102.dat #iced_hoe id: 113 type: 1 file: data\weapon103.dat #iced_knife id: 114 type: 1 file: data\weapon104.dat #iced_stick id: 300 type: 5 file: deluxe_lightsaber\data\criminal.dat #criminal id: 161 type: 1 file: data\weapon7.dat #ice_sword id: 162 type: 1 file: data\angelsword.dat #sword id: 163 type: 1 file: data\inquisit_sword.dat #sword id: 115 type: 1 file: data\weaponN.dat #blue sword id: 160 type: 4 file: data\bob-omb.dat #bob-omb id: 102 type: 3 file: deluxe_lightsaber\data\effect_y.dat id: 103 type: 3 file: deluxe_lightsaber\data\effect_g.dat id: 104 type: 3 file: deluxe_lightsaber\data\effect_r.dat id: 105 type: 3 file: deluxe_lightsaber\data\effect_b.dat id: 106 type: 1 file: deluxe_lightsaber\data\lightsaber_r.dat id: 107 type: 1 file: deluxe_lightsaber\data\lightsaber_b.dat id: 108 type: 1 file: deluxe_lightsaber\data\lightsaber_g.dat id: 109 type: 1 file: deluxe_lightsaber\data\lightsaber_y.dat id: 199 type: 1 file: data\weapon99.dat #Louis-EX_sword id: 200 type: 3 file: data\john_ball.dat id: 201 type: 1 file: data\henry_arrow1.dat id: 202 type: 1 file: data\rudolf_weapon.dat id: 203 type: 3 file: data\deep_ball.dat id: 204 type: 3 file: data\henry_wind.dat id: 205 type: 3 file: data\dennis_ball.dat id: 206 type: 3 file: data\woody_ball.dat id: 207 type: 3 file: data\davis_ball.dat id: 208 type: 3 file: data\henry_arrow2.dat id: 209 type: 3 file: data\freeze_ball.dat id: 210 type: 3 file: data\firen_ball.dat id: 211 type: 3 file: data\firen_flame.dat id: 212 type: 3 file: data\freeze_column.dat id: 214 type: 3 file: data\john_biscuit.dat id: 215 type: 3 file: data\dennis_chase.dat id: 216 type: 3 file: data\jack_ball.dat id: 219 type: 3 file: data\jan_chaseh.dat id: 220 type: 3 file: data\jan_chase.dat id: 221 type: 3 file: data\firzen_chasef.dat id: 222 type: 3 file: data\firzen_chasei.dat id: 223 type: 3 file: data\firzen_ball.dat id: 224 type: 3 file: data\bat_ball.dat id: 225 type: 3 file: data\bat_chase.dat id: 226 type: 3 file: data\justin_ball.dat id: 228 type: 3 file: data\julian_ball.dat id: 229 type: 3 file: data\julian_ball2.dat id: 400 type: 3 file: data\angel_ball.dat id: 401 type: 3 file: data\angel_hell.dat id: 402 type: 3 file: data\angel_phoenix.dat id: 404 type: 3 file: data\angel_dragon.dat id: 405 type: 3 file: data\angel_cannon.dat id: 667 type: 3 file: data\chaos_ball.dat id: 668 type: 3 file: data\chaos_blackhole.dat id: 669 type: 3 file: data\chaos_deathdemon.dat id: 818 type: 3 file: data\inquisited_big_ball.dat id: 819 type: 3 file: data\inquisited_biscuit.dat id: 998 type: 5 file: data\etc.dat id: 999 type: 5 file: data\broken_weapon.dat <object_end> <file_editing> data\nothing.txt <file_editing_end> <background> id: 4 file: bg\sys\hkc\bg.dat id: 2 file: bg\sys\lf\bg.dat id: 3 file: bg\sys\sp\bg.dat id: 5 file: bg\sys\gw\bg.dat id: 6 file: bg\sys\qi\bg.dat id: 7 file: bg\sys\ft\bg.dat id: 8 file: bg\sys\bc\bg.dat id: 1 file: bg\sys\cuhk\bg.dat id: 0 file: bg\sys\thv\bg.dat id: 10 file: bg\template\1\bg.dat id: 11 file: bg\template\2\bg.dat id: 12 file: bg\template\3\bg.dat id: 13 file: bg\sys\ds\bg.dat <background_end> id: 100~199 drop weapon this is my full data.txt file pleas look in RE: Problem with the Download Bob-Omb - Alblaka - 09-04-2010 Code: id: 58 type: 0 file: data\iceman.dat I recommend code-tags ^^ @vvv: Je, but i think he should first learn to use code tags... THEN we can go to the advanced lesson about naming the code tag ^^ RE: Problem with the Download Bob-Omb - razoor65 - 09-05-2010 wtf i don't understand anything RE: Problem with the Download Bob-Omb - Ascor - 09-05-2010 You shall be doomed then! He just put it all into code tags, to make it more readable. RE: Problem with the Download Bob-Omb - MH-Razen - 09-06-2010 which version do you use? there`re more then 100 objects in the object-part, so if you use an earlier version (1.9 or 1.9c) you will get problems @the others: stay on topic, this is not about code tags! RE: Problem with the Download Bob-Omb - razoor65 - 09-06-2010 ähm i am good in Dc so ife got the newest version of Lf2 all this objects ok not all objects are from me but the Problem is allready out of the world but i have another problem when the bob omb explode then it didn't be ähm diverse i dont't knoe it lays on the ground and rotate that's ähm stupid??? RE: Problem with the Download Bob-Omb - MH-Razen - 09-06-2010 rofl, i know this bug from kingdom lf2. happened to me if a char holds a weapon and you delete the char from the game with next 1000 or so ![]() RE: Problem with the Download Bob-Omb - razoor65 - 09-11-2010 OK Thank please close this Thread |