Little Fighter Empire - Forums
Weapon Catching - Printable Version

+- Little Fighter Empire - Forums (https://lf-empire.de/forum)
+-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7)
+--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11)
+--- Thread: Weapon Catching (/showthread.php?tid=5540)



Weapon Catching - Drahcir - 09-06-2010

Simply put: Is there any way a weapon can catch and hold a character while retaining its ability to be picked up?


RE: Weapon Catching - Alblaka - 09-06-2010

IF all of the usually used frames for being hold contain state:9 + cpoints, may...
But since for being a pickable weapon state xyz is ned i don't think it could work properly...


RE: Weapon Catching - Drahcir - 09-06-2010

What if the pickable weapon is holding a t:1 object, which holds a character?


RE: Weapon Catching - Alblaka - 09-06-2010

Actually, where's the difference between a weapon holding a character and a weapon, hold by a weapon, holding a character? XD

Though, you could give it a try...


RE: Weapon Catching - Azriel - 09-07-2010

i think so (if the original catch is via opoint kind 2). that makes a weapon hold something, and so make it hold a t0 via wpoint (so its position is constantly correct because wpoint always refreshes the position of the held object). Then, u can use itr kind 8 to stick the held character there. Then u can use state: 1001 (right?) to let the weapon be picked up. but u'd have the Com logo of the opointed t0 stuck to the weapon though.



Azriel~


RE: Weapon Catching - Drahcir - 09-09-2010

Wait, why does the opointed object have to be a type:0? Weapons with state: 9 can hold stuff perfectly well.