![]() |
Teleport - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: Teleport (/showthread.php?tid=563) |
Teleport - LF2-Freak - 07-05-2008 Hello! :8 I am making my first chara, and I have a question. My Chara should can teleport near to friends. How can I make this? RE: Teleport - MH-Razen - 07-05-2008 Hm... 400 - 120 px to nearest enemy 401 - farest friend These two states dont help here. So there's no easy solution. What you need to do is to guarantee that no enemy have a bdy while you start this move. The simple solution for this: bring them into lying frames. Might be a bit overpowered, but you could start your move with an earthquake or so (centerx: 39 centery: 79) itr: kind: 0 x: -500 y: 70 w: 1000 h: 9 zwidth: 500 dvy: -5 injury: 10 bdefend: 100 fall: 70 itr_end: I didn't test this itr, but it should let fall all enemys. Then use itr/kind 8 to beam to the centerpoint of the next friend - you're done: itr: kind: 8 x: -500 y: 70 w: 1000 h: 9 zwidth: 500 injury: 0 dvx: [frame you want to go to] itr_end: RE: Teleport - LF2-Freak - 07-06-2008 Can you write me the by you modificed move? Please! :-) RE: Teleport - MH-Razen - 07-06-2008 rofl, what's so difficult? I gave you the itrs you need. Use the first one to let all the enemys fall or fly and the second one for the beam to friend... The things around is your stuff, not mine. RE: Teleport - LF2-Freak - 07-06-2008 nothing ![]() Okay. thx |