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[solved] How many objects can be available in version 2.0a? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] How many objects can be available in version 2.0a? (/showthread.php?tid=5699) |
[solved] How many objects can be available in version 2.0a? - nwfb1657 - 10-28-2010 How many objects can be available in version 2.0a? Please tell me I heard somebody say only 100 objects is available in version 1.9 But i have 125 objects total? RE: How many objects can be available in version 2.0a? - Alectric - 10-28-2010 I think in 2.0a It can go up to 300. But that may be objects in the data.txt, rather than on screen. Just know its significantly higher than 1.9c Note: trying to break the limit usually results in a crash, or spawn glitching (just showing shadows for a second or two) RE: How many objects can be available in version 2.0a? - nwfb1657 - 10-28-2010 Yea thanks for your reply. Because I have tried 110 objects on data.txt but the game did not stop suddenly!! So i wanna to try as much objects as it can RE: How many objects can be available in version 2.0a? - Alblaka - 10-28-2010 (10-28-2010, 12:01 PM)nwfb1657 Wrote: So i wanna to try as much objects as it can Good luck, but watch not mash up chars with similar IDs. Otherwise you get random nonsense like chars spawning each other etc. RE: How many objects can be available in version 2.0a? - WelonMinter - 10-28-2010 Actually according to this thread it's 500 http://www.lf-empire.de/forum/showthread.php?tid=5231 RE: How many objects can be available in version 2.0a? - nwfb1657 - 10-29-2010 Thanks Then I can use all characters i want RE: How many objects can be available in version 2.0a? - WelonMinter - 10-29-2010 (10-29-2010, 04:57 AM)nwfb1657 Wrote: Thanks There is a thank button, and make sure to press the solve button |