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HP self-damage drained to 1 after explosion - Printable Version

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HP self-damage drained to 1 after explosion - paschendale - 10-30-2010

Is there a way to self-drain the HP to 1 after an attack? For example, the char has 475 HP, or 225 HP, or 15 HP, or whatever number, but after executing a special attack - like explosion - his HP drops to 1. Basically, like firen's explosion with more damage; I just want to know what's causing that damage to self because hp tag doesn't work for me.


RE: HP self-damage drained to 1 after explosion - Azriel - 10-30-2010

actually what he asked isn't up there.
u can kill the char and hit it with -1 injury to get it up, but i haven't given much thought to it so there might be a better solution



Azriel~


RE: HP self-damage drained to 1 after explosion - Som1Lse - 10-30-2010

My (untested) theory:
  1. Make a type 3 object that gives him 500 hp (injury: -500 fall: -1) and opoint it.
    Use a special bdy in your character and use a itr in the type 3 object that can hit it. (something like y: 14891486)
    Now he is above full health.
  2. Opoint out a milk which he holds (kind: 2) and dont forget to let go the previously held weapon using wpoint kind: 3. (look at freezes sword frames for a reference)
    Then use the drinking state (17) and use a wpoint like x: -99999999 which will delete the weapon without a sound. Now he is at full health.
  3. Do the same as in step 1 except that this time you the type 3 object has injury: 499 sending him to one health.
    You can use fall: -1 in case that you want him to stand after the attack, or fall: 100 if he should fall.
    You could also use a fire effect.

Like I said it is untested but, in theory, it should work.


RE: HP self-damage drained to 1 after explosion - paschendale - 10-30-2010

(10-30-2010, 12:59 PM)Someone else Wrote:  My (untested) theory:
  1. Make a type 3 object that gives him 500 hp (injury: -500 fall: -1) and opoint it.
    Use a special bdy in your character and use a itr in the type 3 object that can hit it. (something like y: 14891486)
    Now he is above full health.
  2. Opoint out a milk which he holds (kind: 2) and dont forget to let go the previously held weapon using wpoint kind: 3. (look at freezes sword frames for a reference)
    Then use the drinking state (17) and use a wpoint like x: -99999999 which will delete the weapon without a sound. Now he is at full health.
  3. Do the same as in step 1 except that this time you the type 3 object has injury: 499 sending him to one health.
    You can use fall: -1 in case that you want him to stand after the attack, or fall: 100 if he should fall.
    You could also use a fire effect.

Like I said it is untested but, in theory, it should work.

[Image: okayguy.jpg]

Thanks, but no thanks. I'm going with "mp: 49500" instead. It's an overkill move anyway, so it should only be used once and when at full health and power. I'm outta here.


RE: HP self-damage drained to 1 after explosion - MH-Razen - 10-30-2010

sry to disappoint azriel - if you`re dead you`ve negative livepoints, so if you add 1, you might still be dead.

What you can do: use heal 500 method from advanced dc - type 0 and add 499 damage to you


RE: HP self-damage drained to 1 after explosion - Alblaka - 10-30-2010

(10-30-2010, 02:09 PM)MH-Razen Wrote:  What you can do: use heal 500 method from advanced dc - type 0 and add 499 damage to you

That's what BambooriSomeone Else suggested, isn't it?

edit: Htmgdfh i misread the name...?


RE: HP self-damage drained to 1 after explosion - MH-Razen - 10-30-2010

if bamboori is someone else, yes, i just refered to an example...




RE: HP self-damage drained to 1 after explosion - dubbleD - 10-31-2010

i thought you could use the same thing that firen does when he loses hp but you do something like a series of really fast frames until the hp goes all the way down before stopping. you know how you run out of mp on a continuous mp consuming move excpet switch to hp
no?


RE: HP self-damage drained to 1 after explosion - WelonMinter - 10-31-2010

Or if you don't mind him falling down after the attack,
Make it so that the lying frames there is a special body. So when he uses final explosion or what ever, he spawns a t3 with state 18 that does 500 injury. This t3 has a special body that reacts with itrk8 to the lying frames. From here it has and itr with injury: -1 that affects the characters special body. So basically he dies and and is revived with 1 hp