[solved] Opoint problem - Infern112 - 10-31-2010
Why frame walking, running (and the spectacle below) Opoint not allowed to read?
In frames, for example: jump stance and everything is working properly...
Code: frame 5 walking
pic: 4 state: 1 wait: 4 next: 999 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 65 hit_d: 0 hit_j: 0 hit_Da: 250 hit_Fj: 239 hit_Fa: 265 hit_ja: 299 hit_Ua: 359 hit_Dj: 306 hit_Uj: 287
bdy:
kind: 0 x: 25 y: 30 w: 28 h: 50
bdy_end:
opoint:
kind: 1 x: 25 y: 75 action: 21 dvx: 0 dvy: 0 oid: 200 facing: 0
opoint_end:
frame_end
frame 6 walking
pic: 5 state: 1 wait: 4 next: 999 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 65 hit_d: 0 hit_j: 0 hit_Da: 250 hit_Fj: 239 hit_Fa: 265 hit_ja: 299 hit_Ua: 359 hit_Dj: 306 hit_Uj: 287
bdy:
kind: 0 x: 19 y: 31 w: 29 h: 46
bdy_end:
opoint:
kind: 1 x: 25 y: 75 action: 21 dvx: 0 dvy: 0 oid: 200 facing: 0
opoint_end:
frame_end
frame 7 walking
pic: 6 state: 1 wait: 4 next: 999 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 65 hit_d: 0 hit_j: 0 hit_Da: 250 hit_Fj: 239 hit_Fa: 265 hit_ja: 299 hit_Ua: 359 hit_Dj: 306 hit_Uj: 287
bdy:
kind: 0 x: 24 y: 30 w: 34 h: 49
bdy_end:
opoint:
kind: 1 x: 25 y: 75 action: 21 dvx: 0 dvy: 0 oid: 200 facing: 0
opoint_end:
frame_end
frame 8 walking
pic: 7 state: 1 wait: 4 next: 999 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 65 hit_d: 0 hit_j: 0 hit_Da: 250 hit_Fj: 239 hit_Fa: 265 hit_ja: 299 hit_Ua: 359 hit_Dj: 306 hit_Uj: 287
bdy:
kind: 0 x: 22 y: 32 w: 25 h: 47
bdy_end:
opoint:
kind: 1 x: 25 y: 75 action: 21 dvx: 0 dvy: 0 oid: 200 facing: 0
opoint_end:
frame_end
Sorry for bad English...
RE: Opoint problem - Azriel - 10-31-2010
opoint only works in a frame activated by a "next:" tag; you can look at DarkLord's fusion running and use that technique for duplicate walking frames, and put the opoint in the duplicated frames, that might work (i haven't tested)
Azriel~
RE: Opoint problem - YinYin - 10-31-2010
opoints only work when the frame was activated through a next
try this
it works - just have to be carefull as that opoint is activated 30 times per second (depending on the games speed there)
Code: frame 5 walking
pic: 4 state: 15 wait: 0 next: 305 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 65 hit_d: 0 hit_j: 0 hit_Da: 250 hit_Fj: 239 hit_Fa: 265 hit_ja: 299 hit_Ua: 359 hit_Dj: 306 hit_Uj: 287
bdy:
kind: 0 x: 25 y: 30 w: 28 h: 50
bdy_end:
frame_end
frame 305 walking
pic: 4 state: 1 wait: 4 next: 999 dvx: 0 dvy: 0 centerx: 32 centery: 79 hit_a: 65 hit_d: 0 hit_j: 0 hit_Da: 250 hit_Fj: 239 hit_Fa: 265 hit_ja: 299 hit_Ua: 359 hit_Dj: 306 hit_Uj: 287
bdy:
kind: 0 x: 25 y: 30 w: 28 h: 50
bdy_end:
opoint:
kind: 1 x: 25 y: 75 action: 21 dvx: 0 dvy: 0 oid: 200 facing: 0
opoint_end:
frame_end
RE: Opoint problem - Marshall - 10-31-2010
Incidentally, I had the exact same problem earlier in the month. The following works as well
Walking:
DC-Code:
<frame> 5 walking
pic: 4 state: 1 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 255 hit_Uj: 285 hit_Dj: 267 hit_Ua: 295 hit_Da: 308 hit_ja: 370
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 32 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 6 walking
pic: 5 state: 1 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 255 hit_Uj: 285 hit_Dj: 267 hit_Ua: 295 hit_Da: 308 hit_ja: 370
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 29 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
opoint:
kind: 1 x: 39 y: 70 action: 238 dvx: 0 dvy: 0 oid: 239 facing: 0
opoint_end:
<frame_end>
<frame> 7 walking
pic: 6 state: 1 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 255 hit_Uj: 285 hit_Dj: 267 hit_Ua: 295 hit_Da: 308 hit_ja: 370
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 28 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 8 walking
pic: 7 state: 1 wait: 0 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 255 hit_Uj: 285 hit_Dj: 267 hit_Ua: 295 hit_Da: 308 hit_ja: 370
bpoint:
x: 41 y: 35
bpoint_end:
wpoint:
kind: 1 x: 26 y: 56 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
|
Running
DC-Code:
<frame> 9 running
pic: 20 state: 2 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
bpoint:
x: 44 y: 38
bpoint_end:
wpoint:
kind: 1 x: 60 y: 40 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
opoint:
kind: 1 x: 39 y: 70 action: 238 dvx: 0 dvy: 0 oid: 239 facing: 0
opoint_end:
<frame_end>
<frame> 10 running
pic: 21 state: 2 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 49 y: 38
bpoint_end:
wpoint:
kind: 1 x: 42 y: 50 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 11 running
pic: 22 state: 2 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\004.wav
bpoint:
x: 46 y: 39
bpoint_end:
wpoint:
kind: 1 x: 19 y: 48 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
|
Basically, LF2 ignores the wait values as it's overridden by the walking/running speed which is at the very top when you open the data file with the data changer, then you add the opoints
RE: Opoint problem - Infern112 - 11-02-2010
Marshall method worked. Thanks for help
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