henry arrows - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: henry arrows (/showthread.php?tid=577) |
henry arrows - manxeater - 07-07-2008 can someone tell how to change henry arrow so that it can be used like a boomerang after it falls down? RE: henry arrows - MH-Razen - 07-07-2008 erm, change the boomerang images so it looks like a broken arrow. Then from id: 201 when the arrow is on ground active it with opoint. Should do it... RE: henry arrows - manxeater - 07-08-2008 can anyone tell how to make an arrow penetrating? in type 1 it shouldnt be destroyed by anything like skullhunters twin arrow. RE: henry arrows - Lauli - 07-08-2008 Code: <frame> 61 on_ground if you change the state to "1003" then the arrow will be like a normal weapon... I guess. And if you delete the body, it can't be hit and won't break down. Then maybe increase the life-points and decrease "drop_hurt". |