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Pages: 1 2


Problem - Ascor - 07-07-2008

i've got a problem
i've coded a new attack for a character
i have this
<bmp_begin>
file(0): sprite\sys\FEUERBALL.bmp w: 80 h: 80 row: 1 col: 1
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>

<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 1 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 30 dvy: -30 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>

<frame> 1 flying
pic: 0 state: 3000 wait: 1 next: 2 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 1 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 30 dvy: -30 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>

<frame> 2 flying
pic: 0 state: 3000 wait: 1 next: 3 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 1 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 30 dvy: -30 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>

<frame> 3 flying
pic: 0 state: 3000 wait: 1 next: 4 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 1 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 30 dvy: -30 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>

<frame> 4 flying
pic: 0 state: 3000 wait: 1 next: 5 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 1 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 30 dvy: -30 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>

<frame> 5 flying
pic: 0 state: 3000 wait: 1 next: 999 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 1 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 30 dvy: -30 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>

<frame> 10 hiting
pic: 8 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 40 centery: 43 hit_a: 1 hit_d: 0 hit_j: 0
<frame_end>

<frame> 11 hiting
pic: 9 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 1 hit_d: 0 hit_j: 0
<frame_end>

<frame> 12 hiting
pic: 10 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: 44 centery: 41 hit_a: 1 hit_d: 0 hit_j: 0
<frame_end>

<frame> 13 hiting
pic: 11 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 52 centery: 40 hit_a: 1 hit_d: 0 hit_j: 0
<frame_end>

<frame> 20 hit
pic: 8 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 44 centery: 43 hit_a: 1 hit_d: 0 hit_j: 0
<frame_end>

<frame> 21 hit
pic: 9 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 41 centery: 43 hit_a: 1 hit_d: 0 hit_j: 0
<frame_end>

<frame> 22 hit
pic: 10 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 44 centery: 41 hit_a: 1 hit_d: 0 hit_j: 0
<frame_end>

<frame> 23 hit
pic: 11 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 54 centery: 41 hit_a: 1 hit_d: 0 hit_j: 0
<frame_end>

<frame> 30 rebounding
pic: 8 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 43 centery: 43 hit_a: 1 hit_d: 0 hit_j: 0
<frame_end>

<frame> 31 rebounding
pic: 9 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 1 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 0 dvx: 0 dvy: 0 oid: 210 facing: 1
opoint_end:
<frame_end>

<frame> 32 rebounding
pic: 10 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 centerx: 46 centery: 39 hit_a: 1 hit_d: 0 hit_j: 0
<frame_end>

<frame> 33 rebounding
pic: 11 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 52 centery: 41 hit_a: 1 hit_d: 0 hit_j: 0
<frame_end>




but how can my character use this attack what can i do?


RE: Problem - Lauli - 07-07-2008

You have to make the character spawn the attack. For that you should use "opoint".

Code:
<frame> ??? Shoot
   pic: ???  state: 3  wait: 1  next: 242  dvx: 0  ...
   opoint:
      kind: 1  x: 95  y: 78  action: 0  dvx: 0  dvy: 0  oid: ??? ...  
   opoint_end:
   ...
<frame_end>
x/y: the coordinates where the attack is spawned
action: At which frame the created attack should start
dvx/y: It gives the attack extra boost
oid: ID number of the attack


RE: Problem - Ascor - 07-08-2008

Lauli Wrote:You have to make the character spawn the attack. For that you should use "opoint".

Code:
<frame> ??? Shoot
   pic: ???  state: 3  wait: 1  next: 242  dvx: 0  ...
   opoint:
      kind: 1  x: 95  y: 78  action: 0  dvx: 0  dvy: 0  oid: ??? ...  
   opoint_end:
   ...
<frame_end>
x/y: the coordinates where the attack is spawned
action: At which frame the created attack should start
dvx/y: It gives the attack extra boost
oid: ID number of the attack
i love you
and then...?
sorry:sad:


RE: Problem - Lauli - 07-08-2008

And then you have to combine this thread (http://www.lf-empire.de/forum/showthread.php?tid=67) with the opoint thingy.


RE: Problem - Ascor - 07-19-2008

and now i have this
<frame> 295 feuerball
pic: 13 state: 3 wait: 1 next: 296 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50
opoint:
kind: 1 x: 49 y: 53 action: 0 dvx: 30 dvy: 30 oid: 300 facing: 0
opoint_end:
wpoint:
kind: 1 x: 40 y: 57 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>

<frame> 296 feuerball
pic: 13 state: 3 wait: 1 next: 297 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 57 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>

<frame> 297 feuerball
pic: 13 state: 3 wait: 1 next: 298 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 57 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>

<frame> 298 feuerball
pic: 13 state: 3 wait: 1 next: 299 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 49 y: 53 action: 0 dvx: 30 dvy: 30 oid: 300 facing: 0
opoint_end:
wpoint:
kind: 1 x: 40 y: 57 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>

<frame> 299 feuerball
pic: 13 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 40 y: 57 weaponact: 24 attacking: 1 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
but when i press the keys there is only a shaddow ???


RE: Problem - MH-Razen - 07-19-2008

opoint in 295 will not work, opoints in first frames dont work...

opoint:
kind: 1 x: 49 y: 53 action: 0 dvx: 30 dvy: 30 oid: 300 facing: 0
opoint_end:

Would suggest to use dvx in the ball for the movement - this dvx and dvy will let your ball go outta screen very very quickly... set it to zero, should work then... (if you pess F2 during the move it should look like the ball move forward and fall into the ground)


RE: Problem - ~Dome~ - 07-19-2008

To the ball itself...
The frames flying frames are all the same, so why don´t do a next: 999 in frame 0?


RE: Problem - MH-Razen - 07-19-2008

~Dome~ Wrote:To the ball itself...
The frames flying frames are all the same, so why don´t do a next: 999 in frame 0?

wow, kinda good question - also since you just made one pic-frames, hit, hiting and rebound is senceless.

Same for char :p


RE: Problem - Ascor - 07-19-2008

the ball
dont hurt the enemy =(
<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 30 dvy: -30 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>

<frame> 1 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 0 dvy: 0 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>

<frame> 2 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 0 dvy: 0 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>

<frame> 3 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 0 dvy: 0 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>

<frame> 4 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 0 dvy: 0 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>

<frame> 5 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 0 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 0 dvy: 0 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
ive made an hit_Fa: 1
so the ball just drive around the enemy but dont hurt him
what ive made wrong

thanks for the replys


the char is firzen ^^ and i'm to lazy to make more sprites so i used just one pic


RE: Problem - ~Dome~ - 07-19-2008

look:

itr:
kind: 0 x: 79 y: 79 w: 70 h: 63 dvx: 30 dvy: -30 fall: 10 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:

change x to 0 and y to 0, that are the start points of w and h..