[solved] last famre not showing - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] last famre not showing (/showthread.php?tid=5791) |
[solved] last famre not showing - kingdevilb - 11-14-2010 Hi i am new here... and this is my first DC so far :P i am trying make improved dennis ... so i am working on a new move for dennis that's create 5 chasing balls at the same time... so i tried to make new frames to start the action of the attack and the last frame doesn't show at the game :S help plz ... sorry for my good english :P RE: last famre not showing - Memento - 11-14-2010 (11-14-2010, 08:12 PM)kingdevilb Wrote: Hi i am new here... Could you show us the data of that move? Nice sprites, did you make them? RE: last famre not showing - kingdevilb - 11-14-2010 yes thrie mine thx i attached the text of the character and here is some of the line who might do some problams: file(209-216): sprite\sys\dennis_3EX.bmp w: 79 h: 79 row: 7 col: 7 last frame of the new move which is not showing: <frame> 308 chase_ballEX pic: 216 state: 3 wait: 2 next: 999 dvx: 3 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 28 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 12 y: 20 w: 36 h: 60 bdy_end: <frame_end> RE: last famre not showing - Memento - 11-14-2010 Okay, here is the problem... file(140-208): sprite\sys\dennis_2EX.bmp w: 79 h: 79 row: 10 col: 7 file(209-216): sprite\sys\dennis_3EX.bmp w: 79 h: 79 row: 7 col: 7 has to be file(140-209): sprite\sys\dennis_2EX.bmp w: 79 h: 79 row: 10 col: 7 file(210-216): sprite\sys\dennis_3EX.bmp w: 79 h: 79 row: 7 col: 7 This is because row: 10 col: 7 means there are 70 pictures in the sprite sheet. 140-208 are 69 sprites instead of 70 By the way, file(210-216): sprite\sys\dennis_3EX.bmp w: 79 h: 79 row: 7 col: 7 could as well be with col: 1. But it's not necessary. RE: last famre not showing - Alblaka - 11-14-2010 (11-14-2010, 08:59 PM)Neocrypt Wrote: Okay, here is the problem... I bet that's not the problem... since the counter behidn the "file" has no effect on the programming at all, it's only a help for the DCEr... Though, he may fell for the wrong numbers and therefore caused an error by using wrong pics ^^ RE: last famre not showing - kingdevilb - 11-15-2010 well that's not the problam as far as i checked... i took a frame from dennis_2.bmp to replace the not showing frame and it okey now... in order to see if theres any other problam with the attack i changed the waiting time X10 every frame. so in the 4 frame the charchter moves a lot forward like it's walking :S what hell cuzing that?! here is the line of the frame: <frame> 305 chase_ballEX pic: 213 state: 3 wait: 50 next: 306 dvx: 6 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 44 y: 46 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 12 y: 20 w: 36 h: 60 bdy_end: <frame_end> like when it's get to this frame the charchter wait's some time and start's moving like few cm ?! RE: last famre not showing - Reaper - 11-15-2010 That's because of the dvx: 6 in there. It makes the character go forward 6 pixels every TU ( =Time-Unit), which means he will go forward 6*51 = 306 pixels. RE: last famre not showing - kingdevilb - 11-15-2010 thx okey so far the it seems fine thx to all of you ppl ,problams solved :P |