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1 hit KO - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Tutorials (https://lf-empire.de/forum/forumdisplay.php?fid=12) +---- Thread: 1 hit KO (/showthread.php?tid=607) |
1 hit KO - Zhyhm.Z - 07-10-2008 This maybe easy, but i think it's a good tutorial (or at least a good idea^^) Ok, first we start from the idea: A normal punch of template can only injured abt 20 hp, right? Now we will let him have an opportunity to do an "one hit KO" Open template.dat. There are 4 standing-frames (0-3), so at the final frame, give him 'hit_a: 235' instead of 'hit_a: 0' Like this: <frame> 3 standing pic: 3 state: 0 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 235 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> Then copy all punching frame, paste in the end and change the number into frame 235, 236,.. and so on, then change the injury into 500 Now the data should look like this <frame> 235 punch-one-hit-KO pic: 10 state: 3 wait: 2 next: 61 dvx: 1 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1 itr_end: bdy: kind: 0 x: 30 y: 18 w: 28 h: 60 bdy_end: bdy: kind: 0 x: 23 y: 35 w: 37 h: 24 bdy_end: <frame_end> <frame> 236 punch-one-hit-KO pic: 11 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav itr: kind: 0 x: 49 y: 33 w: 30 h: 16 dvx: 2 bdefend: 100 injury: 10000 itr_end: bdy: kind: 0 x: 39 y: 19 w: 21 h: 61 bdy_end: bdy: kind: 0 x: 51 y: 34 w: 26 h: 16 bdy_end: <frame_end> (here i use injury 10000 to make sure the enemy is really knocked out. Now we've done it. (You can also give an opoint to create the line " It's a one-hit-KO", or something,...) P.S: I haven't try it yet, but it should work fine. RE: 1 hit KO - zxcv11791 - 07-10-2008 ...why don't you just change the injury value of the normal punching frames instead of making a new one? and every character only has 500 hp anyways And this is more than basic stuff... RE: 1 hit KO - Lauli - 07-10-2008 Look at the "next:" of frame 235. :P RE: 1 hit KO - MH-Razen - 07-10-2008 sorry for being not so happy about this, but I rated this tutorial with one star. Since: bdefend: 100 injury: 10000 Is totally overpowered and absolutly don't dupport tutorials how to create overpowered characters. BTW: Even Julian in Stage Mode don't have 10000 hp, think he have 2000 or so. Maybe make it 500 (default of fighters) - then you have to hurt julian four times or so ![]() RE: 1 hit KO - Scorpion - 07-10-2008 Quote:Maybe make it 500 (default of fighters) - then you have to hurt julian four times or soThen it isn't a One - Hit - K.O. ;D and btw. you said : ~Zhyhm~ Wrote:Then copy all punching frame, paste in the end and change the number into frame 235, 236,.. and so on, then change the injury into 500but downstairs it is ~Zhyhm~ Wrote:kind: 0 x: 49 y: 33 w: 30 h: 16 dvx: 2 bdefend: 100 injury: 10000Did you mean 500 or 10000 ? RE: 1 hit KO - Zhyhm.Z - 07-11-2008 To Lauli: Oops, i forgot to change the 'next' number, and i haven't tested it, too ![]() To MH: This is a one-hit-KO, it's really overpowered but the chance to do it is just 25% (there are 4 standing frame, and just one frame can activate it) btw, i don't mind if u don't like it ^^ To Scorpion: 500 is fine in VS mode, but if you want to make sure it's a 1 hit KO, change to 10000 or something so it can work with Julian in stage mode RE: 1 hit KO - zxcv11791 - 07-13-2008 its not really a 25% chance... the standing frames go in order, once you finish doing something (jump, run, attack, etc.) it always goes back to the first standing frame. So lets say you put your hit_a: 235 in the frame 0. Its actaully kinda a 95% chance you'll always do it. If its in any other frames like 4 or 3 the actual chances of doing that attack is slim because you have to wait about 1 or 2 seconds after doing something until you can do that attack. RE: 1 hit KO - Hypermodder - 07-25-2008 I like the method, but a 1 hit ko sux! use a special effect or a weird dvy&dvx instead for example: injury: 85 (high enought!!!) effect: 22 dvx: -50 dvy: -50 that would be ok, but just if you add this: mp: 350 btw i would make it like this: hit_ja: *** instead of hit_a: *** @MH: Julian has 2500hp in stage mode!^^ |