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Questions about 'next' - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Questions about 'next' (/showthread.php?tid=6120) |
Questions about 'next' - nwfb1658 - 02-18-2011 Hi everyone Today i start to learn dc but i meet a question I quote the two frames of Bat here <frame> 5 walking pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 <frame> 6 walking pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260 I wonder if Bat can go to frame6 or not after he finish frame5 coz I see there is next: 999 so it will go back to frame0? Thats mean he cannot do frame6 forever? Another question I want to make two new moves for sorcerer When he input D^A 5 Fire Balls will come down from sky to attack the enemies on ground When he input D^J 5 Ice Balls will come down from sky to attack the enemies on ground But how can i start with that Should i make the sprites first before i make the moves? Will it be hard to make a new object id? THX A LOT!! RE: Questions about 'next' - no one - 02-18-2011 Quote:I wonder if Bat can go to frame6 or not after he finish frame5The walking frames use state: 1 so they automatically go from one frame to another. Quote:When he input D^AMake a move set where you opoint out 5 fire ball (go here for more info) and then use hit_Ua: <number_of_the_first_frame_of_the_move> Quote:When he input D^JSame as above, change the Fire balls into Ice balls and hit_Ua->hit_Uj Quote:But how can i start with thatNo just check your data.txt to avoid existing id and then make up any number you want (i.e. id: 9001) RE: Questions about 'next' - MH-Razen - 02-18-2011 erm, somehow i guess you mean the fire and ice balls from firzen? in this case have another look here: http://lf-empire.de/en/lf2-empire/advanced-dc/adv-dc-type-3-attacks/217-upper-chase RE: Questions about 'next' - Alblaka - 02-18-2011 (02-18-2011, 03:19 AM)no one Wrote:Quote:I wonder if Bat can go to frame6 or not after he finish frame5The walking frames use state: 1 so they automatically go from one frame to another. Extended Explination: States are specific categories for frames with special effects. These effects are hardcoded, means: You cannot see them in any dat-file and without HEXing, you can't change them. State:1 (walking) includes special abilitys like: -dvx is depending on the chars walking_speed (which is defined on the beginning of the chars dat-file) -Walking can be combined with ^ or v for dvz-movement -etcetcetc -walking will always go back and forth between the 4 walking frames, wait: and next: are being ignored (means you can insert anything in the next: , it won't change anything) |