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when my guy runs outta mp he dies - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: when my guy runs outta mp he dies (/showthread.php?tid=613) |
when my guy runs outta mp he dies - dazzapizza - 07-14-2008 Im making a new character and one of his attacks is like Henry's sonata. <frame> 235 float pic: 115 state: 3 wait: 2 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 75 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 22 y: 8 w: 36 h: 73 bdy_end: <frame_end> <frame> 236 float pic: 106 state: 3 wait: 2 next: 237 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: -10 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -34 y: -71 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76 itr_end: itr: kind: 10 x: -97 y: -58 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 55 itr_end: itr: kind: 10 x: -126 y: -40 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 34 itr_end: itr: kind: 11 x: -184 y: -37 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76 itr_end: bdy: kind: 0 x: 22 y: 8 w: 36 h: 73 bdy_end: <frame_end> <frame> 237 float pic: 107 state: 3 wait: 2 next: 238 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 mp: -10 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -34 y: -71 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76 itr_end: itr: kind: 10 x: -97 y: -58 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 55 itr_end: itr: kind: 10 x: -126 y: -40 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 34 itr_end: itr: kind: 11 x: -184 y: -37 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76 itr_end: bdy: kind: 0 x: 22 y: 8 w: 36 h: 73 bdy_end: <frame_end> <frame> 238 float pic: 108 state: 3 wait: 2 next: 239 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 mp: -10 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -34 y: -71 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76 itr_end: itr: kind: 10 x: -97 y: -58 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 55 itr_end: itr: kind: 10 x: -126 y: -40 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 34 itr_end: itr: kind: 11 x: -184 y: -37 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76 itr_end: bdy: kind: 0 x: 22 y: 8 w: 36 h: 73 bdy_end: <frame_end> <frame> 239 float pic: 109 state: 3 wait: 2 next: 240 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 mp: -10 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -34 y: -71 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76 itr_end: itr: kind: 10 x: -97 y: -58 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 55 itr_end: itr: kind: 10 x: -126 y: -40 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 34 itr_end: itr: kind: 11 x: -184 y: -37 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76 itr_end: bdy: kind: 0 x: 22 y: 8 w: 36 h: 73 bdy_end: <frame_end> <frame> 240 float pic: 108 state: 3 wait: 2 next: 241 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 mp: -10 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -34 y: -71 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76 itr_end: itr: kind: 10 x: -97 y: -58 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 55 itr_end: itr: kind: 10 x: -126 y: -40 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 34 itr_end: itr: kind: 11 x: -184 y: -37 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76 itr_end: bdy: kind: 0 x: 22 y: 8 w: 36 h: 73 bdy_end: <frame_end> <frame> 241 float pic: 109 state: 3 wait: 2 next: 238 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 mp: -10 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -34 y: -71 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76 itr_end: itr: kind: 10 x: -97 y: -58 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 55 itr_end: itr: kind: 10 x: -126 y: -40 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 34 itr_end: itr: kind: 11 x: -184 y: -37 w: 600 h: 300 vrest: 1 injury: 1 zwidth: 76 itr_end: bdy: kind: 0 x: 22 y: 8 w: 36 h: 73 bdy_end: <frame_end> Thats his attack but once he uses up all his mp he just diappears. Can anyone help me?? RE: when my guy runs outta mp he dies - Azriel - 07-14-2008 hit_d: and hit_j: should be leading to a frame that has next: 999, not having hit_d: and/or hit_j: 999. so like ... hit_d: 242 hit_j: 242 ... <frame> 242 end_float ... next: 999 ... Azriel~ RE: when my guy runs outta mp he dies - dazzapizza - 07-14-2008 Wooot! It works! thanks Azriel! Now somebody move this to solved cuz I dont know how.. RE: when my guy runs outta mp he dies - Som1Lse - 07-14-2008 Or just use hit_d: 1 hit_j: 1 thats the same as hit_d: 999 hit_j: 999 exept that he does not disapear. |