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A lot of dc questions - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: A lot of dc questions (/showthread.php?tid=6131) |
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A lot of dc questions - nwfb1658 - 02-21-2011 Please answer the following questions as much as you can!! 1.How to decide the x and y of the object?Based on the character centerx? 2.The kind of opoint must be 1? 3.If I let other character use Julian big ball,what y should I use?Because Julian are taller? 4.If I want the character lose 500mp after a move,should i use mp: 0500? The following is quoted from l_skill(DLA oid of DRLF2) id: 904 I wonder why the author use id: 904 again and again in l_skill.dat It is already the file!? And why some pic are 400 and negative sign for next: -138? What is it?
Use code tags next time. ~ Alectric RE: A lot of dc questions - betitngoan - 02-21-2011 3.If I let other character use Julian big ball,what y should I use?Because Julian are taller? yep , you can let other character use Julian Big Ball , it's still work this character don't need to taller RE: A lot of dc questions - Alblaka - 02-21-2011 (02-21-2011, 05:43 AM)nwfb1658 Wrote: 1.How to decide the x and y of the object?Based on the character centerx? Jup. As well, the pictures position is based of this. (02-21-2011, 05:43 AM)nwfb1658 Wrote: 2.The kind of opoint must be 1? Yes, usually it's a 1. However, if you want to summon a weapon the char is holding (aka Freeze Sword), you use opoint 2. (02-21-2011, 05:43 AM)nwfb1658 Wrote: 3.If I let other character use Julian big ball,what y should I use?Because Julian are taller? Just try and then change the opoint coordinates accordingly. Most likely yes, you will need to change it. (02-21-2011, 05:43 AM)nwfb1658 Wrote: 4.If I want the character lose 500mp after a move,should i use mp: 0500? mp: 500 will work as well ^^ (02-21-2011, 05:43 AM)nwfb1658 Wrote: The following is quoted from l_skill(DLA oid of DRLF2) id: 904Check the data.txt. There should be a file mentioned under id 904. (If there isn't and it's still loading, it was my something HEX-hardcoded) (02-21-2011, 05:43 AM)nwfb1658 Wrote: And why some pic are 400 and negative sign for next: -138?If you specify a pic higher then your actual pics (in this example the highest pic would be 100), you will get an invisible ball. State: 3005 deletes the shadow, making the object completely invisible (Note: It's still there and AI does know that. Players just can't see it. Not to confuse with Rudolphs "true" invisibility). I'm using this often, if i need multiple opoints for a move, like creating many meteors in a row. The "controller" spawning the meteor is usually invisible. A negative next will cause the object to turn around while going to the next frame. There ya go ^^ RE: A lot of dc questions - Angel_Adam - 02-27-2011 Quote:1.How to decide the x and y of the object?Based on the character centerx? the most easiest way as i did it with my chars Angel Adam ..Emmet...is that u open the sprite that u want to decide its x and y ( open it with paint ) and zoom to the frame u want and choose the SELECT tool and start from the corner of the frame..and cordinates will show up on the bottom '' INFORMATION BAR '' u will find Y x X :P |