This can work... - empirefantasy - 03-15-2011
I don't know if sth like this is posted before,because there are so many threads in DC forum,so I can not find there.
DC-Code:
<frame> 272 many_punch
pic: 155 state: 3 wait: 1 next: 273 dvx: 5 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 35 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 28 h: 64 dvx: 14 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
<frame> 273 many_punch
pic: 156 state: 3 wait: 1 next: 274 dvx: 5 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 57 y: 9 w: 28 h: 67 dvx: 13 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 14 y: 35 w: 58 h: 18 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 274 many_punch
pic: 157 state: 3 wait: 1 next: 275 dvx: 5 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 75
wpoint:
kind: 1 x: 26 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 28 h: 64 dvx: 14 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 275 many_punch
pic: 158 state: 3 wait: 1 next: 276 dvx: 7 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 28 h: 64 dvx: 14 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 276 many_punch
pic: 159 state: 3 wait: 1 next: 277 dvx: 7 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 64 y: 10 w: 28 h: 68 dvx: 14 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: -1 y: 22 w: 81 h: 25 dvx: 10 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 277 many_punch
<frame> 278 many_punch
pic: 168 state: 3 wait: 1 next: 279 dvx: 7 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 300
wpoint:
kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 28 h: 64 dvx: 14 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
pic: 169 state: 3 wait: 1 next: 278 dvx: 5 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 28 h: 64 dvx: 14 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
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This really work.Maybe now in not more necessary to lock dat files.This system can be more complicated so it would be so hard to copy it.
RE: This can work... - bashscrazy - 03-15-2011
What exactly is this..? Davis's punches?
and why are there random frames starting out of nowhere and frame ends placed randomly with no frame starts
RE: This can work... - Divisor - 03-16-2011
If I understood your post correctly, you put frames inside of frames, and it works?
Can you please explain what you did and what is it supposed to do, it's very unclear from your post...
RE: This can work... - empirefantasy - 03-16-2011
Yes,I have put frames inside eachothers.If you put frames into eachothers so many times,they will be hard to be copyed from others.
Davis DvA is a random experiment(means it is not for davis).
RE: This can work... - Alectric - 03-16-2011
FRAMECEPTION
or
DCEPTION
This seriously made DC way more confusing to me :P
RE: This can work... - Alblaka - 03-16-2011
There are actually dozens of other ways on how to mess up your code THAT badly, noone will be able to read it anymore...
However, it will also prevent you from effectively working on it :P
RE: This can work... - empirefantasy - 03-16-2011
No,I think after completing work,you can mess up the code.So the effectively would be the same.
RE: This can work... - MnM - 03-16-2011
what will u do if people report a bug? And, u can always improve every work..
RE: This can work... - Bamboori - 03-16-2011
you could actually backup your work, and release the messed code.
but would you really spend time on messing up code when most people recognize code stealing anyways?
RE: This can work... - Divisor - 03-16-2011
Look, if somebody wants your code THAT bad, he will get it, no matter how much you mess it up.
So imo this is only useless effort from your side, and like Alb said, it will prevent YOU from having a clear and understandable code.
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