Possibility of HP\MP feature - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [2.0] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=43) +--- Thread: Possibility of HP\MP feature (/showthread.php?tid=6433) |
Possibility of HP\MP feature - Yinseko - 05-15-2011 *bow* hi everyone x) while reading that forum, i'm being interested in special hp+mp exe. but now mostly useful is dll method. also "2500 exe" have changes basic values for any t:0\3 objects. that my questions: 1. is any method to create specefic ID feature, that will set up max HP and max MP for each ID, not for any objects. example: - player 1 choise Davis, and his character starts game with 600 hp max - player 2 choise Woody, and his character starts game with 1200 hp max 2. something like thing at point 1, but about max mana? thanks for attantion and help RE: Possibility of HP\MP feature - Boop - 05-15-2011 Code: 004063CA |. B9 F4010000 MOV ECX,1F4 ; set ecx to 500 All you need to do is to write some code to check the ID and change the hp based off that. Read: http://www.lf-empire.de/forum/showthread.php?tid=3329 https://spreadsheets.google.com/ccc?key=r5Xp6WYfcmlxDTUlwfdZHYQ#gid=0 It'd look something like Code: push eax |