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How to make attack of main boss in air to show that boss is on that level - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: How to make attack of main boss in air to show that boss is on that level (/showthread.php?tid=6443) |
How to make attack of main boss in air to show that boss is on that level - qwertz143 - 05-18-2011 in some nintendo games like supersmash and starfox a piece of the boss or some attack of the boss will be floating showing that he is in that level... similarly in lf2: bat: id: 225 x: 1200 ratio: 50.0 julian: id: 228 x: 1200 ratio: 50.0 justin: id: 226 x: 1200 ratio: 50.0 etcetera they wont do any damage just appear in sky. u can make it come again and again by: eg. id: 206 x: 1200 ratio: 50.0 times: 5 it will be flying in the sky making it look cooler. can do with most character with ball move in the air... RE: How to make attack of main boss in air to show that boss is on that level - Silverthorn - 05-18-2011 What I'd do is to create a dummy-file (or modify some existing char such as template or so) where you add frames that spawn the stuff you would like to have. In order that the attacks appear again and again, you might want to consider putting this into a weapon, though, as you will otherwise have to kill the spawning-object to proceed to the next phase. Also, I wouldn't recommend to use a ratio of 50. Imagine you play (even though it's unlikely, it's still possible) with 8 players in total. This would mean that the object is being created 8x50=400 times. I have often encountered the exe crashing if there are over 380-ish objects in-game simultaneously. |