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[solved] Just need some DC help before the char is released - Printable Version

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[solved] Just need some DC help before the char is released - Hero destroyer - 05-31-2011

My char is almost done. I've some other questions.
-Firzen can fire TWO DIFFERENT balls with one move.(D^A). How can I do it in the DC?
-oid error. When a character has a physical move that froze the enemies, their oid in the DC is 212(which is freeze tornado). If I change it to 211(firen explosion), The enemies won't burn, why? Am I using the wrong id?
PLEASE HELP!:(


RE: Just need some DC help before the char is released - Whaat - 05-31-2011

-Firzen can fire TWO DIFFERENT balls with one move.(D^A). How can I do it in the DC?
Just make it have two diffent oids in two frames but with 0 wait so it will look like they come out at the same time (louis' power wind uses the same thing). So smthing like this:
<frame> 239 ball1
pic: ?? state: 3 wait: 0 next: 240 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: ?? y: ?? action: 0 dvx: 0 dvy: 0 oid: ??? (<-insert ball 1 id here) facing: 0
opoint_end:
<frame_end>
<frame> 240 ball2
pic: ?? state: 3 wait: 0 next: 240 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: ?? y: ?? action: 0 dvx: 0 dvy: 0 oid: ??? (<-insert ball 2 id here) facing: 0
opoint_end:
<frame_end>
Numbers are only examples.


RE: Just need some DC help before the char is released - Ramond - 05-31-2011

To question 2: Can you give more detail? Does the explosion appear? Does it not hit the enemy at all, does it hit him but he doesn't burn? Maybe you didn't change the "action:", which corresponds to the starting frame number of the oid you are going to spawn.

Also you talk about a physical move, yet you specify an oid. You only need to use oid when you use opoint (aka when you create a new object like a ball). When you use itr, you need to use the "effect:" tag. For further details check the mainsite


RE: Just need some DC help before the char is released - Hero destroyer - 05-31-2011

Ramond Wrote:Also you talk about a physical move, yet you specify an oid. You only need to use oid when you use opoint (aka when you create a new object like a ball). When you use itr, you need to use the "effect:"
There ARE moves like this.(ex: firen in R-LF2, his last kick burn the enemies. Same as freeze, his scratch froze them). But still, thanks for reminding me, I have a weird char(davis actually in my strange mod) that his dragon punch burn the enemies. :D


RE: Just need some DC help before the char is released - Ramond - 05-31-2011

(05-31-2011, 03:13 PM)Hero destroyer Wrote:  There ARE moves like this.(ex: firen in R-LF2, his last kick burn the enemies. Same as freeze, his scratch froze them). But still, thanks for reminding me, I have a weird char(davis actually in my strange mod) that his dragon punch burn the enemies. :D

That's what the "effect:" tag does ;)

Compare it:

oid (in opoint): http://www.lf-empire.de/en/lf2-empire/data-changing/frame-elements/178-opoint-object-point

effect (in itr): http://www.lf-empire.de/en/lf2-empire/data-changing/frame-elements/174-itr-interaction

effect list: http://www.lf-empire.de/en/lf2-empire/data-changing/reference-pages/181-effects