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Help ! - Printable Version

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Pages: 1 2


Help ! - LF Imperor - 07-24-2008

Directly to the point:

I want super_punch (template.dat - frame 72) to have a burning effect. Ok, so effects: 2 / 20 / 21 / 22 are possibilities. But when I punch the opponent and I stay near to it I get burned too !

I've checked [http://www.lf-empire.de/content/view/164/148/1/19/lang,en/] and [http://www.lf-empire.de/content/view/162/147/lang,en/]... and tried all effects alone and all effects combined with state: 18. But couldn't get it yet... I think I've already read some thread similar to it but couldn't find it using the Search engine... Can you guys help me ?

Quote:<frame> 70 super_punch
pic: 37 state: 3 wait: 3 next: 71 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 22 y: 14 w: 30 h: 65
bdy_end:
<frame_end>

<frame> 71 super_punch
pic: 38 state: 3 wait: 2 next: 72 dvx: 4 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 40 y: 21 w: 30 h: 43
bdy_end:
bdy:
kind: 0 x: 29 y: 57 w: 32 h: 23
bdy_end:
<frame_end>

<frame> 72 super_punch
pic: 39 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 40 y: -2 w: 41 h: 51 dvx: 5 dvy: -12 fall: 70 arest: 15 bdefend: 60 injury: 50
effect: ??? (state: ???)
itr_end:
bdy:
kind: 0 x: 31 y: 2 w: 27 h: 78
bdy_end:
<frame_end>

Maybe if the only way is making my character fireproof I will try to put the burn effect into another attack move so that I can't get burned from that move and still can be hit from fire attacks.

Another question:

How can I make my character totally immune to fire/ice ?


RE: Help ! - Hukko - 07-24-2008

<frame> 70 super_punch
pic: 37 state: 3 wait: 3 next: 71 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 22 y: 14 w: 30 h: 65
bdy_end:
<frame_end>

<frame> 71 super_punch
pic: 38 state: 3 wait: 2 next: 72 dvx: 4 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 40 y: 21 w: 30 h: 43
bdy_end:
bdy:
kind: 0 x: 29 y: 57 w: 32 h: 23
bdy_end:
<frame_end>

<frame> 72 super_punch
pic: 39 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 40 y: -2 w: 41 h: 51 dvx: 5 dvy: -12 fall: 70 arest: 15 bdefend: 60 injury: 50
effect: 2 (Effect 2: Burning)
itr_end:
bdy:
kind: 0 x: 31 y: 2 w: 27 h: 78
bdy_end:
<frame_end>


RE: Help ! - LF Imperor - 07-24-2008

I think you misunderstood... I know effect: 2 is burn, but I would like to know how I can make my character not to burn when I attack !


RE: Help ! - Azriel - 07-24-2008

change state to state: 19



Azriel~



RE: Help ! - LF Imperor - 07-24-2008

Tried again all effects (2; 20; 21; 22) with state: 19.. I think the only possibility not to get burn when attacking too near is making the char burnproof... but I have never heard of things like that (making chars smthproof)...
Anyway, don't worry about this, I think won't use this burning punch effect anymore.


RE: Help ! - Azriel - 07-24-2008

state: 19 is in the frame header not in the itr.

Code:
<frame> 72 super_punch
pic: 39 state: 19 wait: 4 next: 999 dvx: 0 dvy: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 40 y: -2 w: 41 h: 51 dvx: 5 dvy: -12 fall: 70 arest: 15 bdefend: 60 injury: 50
effect: 2
itr_end:
bdy:
kind: 0 x: 31 y: 2 w: 27 h: 78
bdy_end:
<frame_end>



Azriel~



RE: Help ! - Ascor - 08-04-2008

Quote:<frame> 72 super_punch
pic: 39 state: 19 wait: 4 next: 73 dvx: 0 dvy: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 40 y: -2 w: 41 h: 51 dvx: 5 dvy: -12 fall: 70 arest: 15 bdefend: 60 injury: 50
effect: 2
itr_end:
bdy:
kind: 0 x: 31 y: 2 w: 27 h: 78
bdy_end:
<frame_end>

<frame> 73 super_punch
pic: 0 state: 3 wait: 6 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: -40 y: -500 w: -500 h: -500
bdy_end:

<frame_end>
make a new frame with this body
think it should work
i had no time to try it


RE: Help ! - Silverthorn - 08-04-2008

Lf2-hacker Wrote:
Quote:bdy:
kind: 0 x: -40 y: -500 w: -500 h: -500
bdy_end:
make a new frame with this body

why that bdy? why not just totally remove the bdy?


about the immunity:
The easiest method is to change the first ice and first burning frame that it looks similar to the standing frames, then you add a next: 120 (such that your char will defend automatically). You can remove the other ice&fire-frames


RE: Help ! - Ascor - 08-04-2008

casue without the body it doesnt work
i dont no why


RE: Help ! - Drahcir - 08-04-2008

What about a one-pixel body far away from the attack?