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Force Deletion? - Printable Version

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Force Deletion? - Deus Ex Machina - 07-24-2008

With the help of MH I can now delete stuff as I want, but I still don't know how to do this on a massive scale.
For instance an insane combo attack that annihilates everything on the map?


RE: Force Deletion? - MH-Razen - 07-24-2008

modify the other chars with a frame looking like this:

<frame> 398
pic: 1000 state: 9998 (delete state if I'm right) wait: 0 next: 1000
<frame_end>

Insert this frame in all other characters.

Then you have to use itr/kind 3 to catch your enemy:

in vaction set frame 398. Should do it

btw: injury: 100000 is to high, a normal char has 500 :p


RE: Force Deletion? - Deus Ex Machina - 07-24-2008

I'm not going in that right now, because I'm going to have maplestory-style bosses (tons of HP)
Also, why would it matter if it's 500 or higher? A hit kill on regular char will stay the same; It won't matter. 'better safe than sorry'
Hm, itr/kind 3 vaction and go to the frame that goes to next 1000?
Wouldn't it be simpler to just set 1000 in vaction? o_O


EDIT: Yeah, I can just set vaction to be 1000 and it'll work just fine.
Thanks :D


EDIT2: But, how do I apply this in a massive scale?
For instance an insane combo attack that annihilates everything on the map?


RE: Force Deletion? - MH-Razen - 07-25-2008

Deus Ex Machina Wrote:EDIT: Yeah, I can just set vaction to be 1000 and it'll work just fine.
Thanks :D

This works? Cool, never tryed :p

For your thingy: You want to delete multiple chars from game with one move?

Erm, yes I can think of a way... just not sure ... nah,

Well, change all chars so they have a frame where they get deleted (lets say 398) and have a special delete itr/kind 8 at y: 1000.

itr:
x: 0 y: 1000 w: 100 h: 100 injury: 0 dvx: 398 zwidth: 500
itr_end:

this itr have a dvx: 398, so when the itr is hurt by a type0-bdy it goes to frame 398.

Now within the move activate a type0-bdy (y: 1000) and then the chars around should disappear.


RE: Force Deletion? - Deus Ex Machina - 07-25-2008

Again with the 398 rolleyes simpler to just give it next: 1000...
Wait a sec, itr/kind 8 lets me do that?!
Man that changes everything!
*opens new data file and gets cracking*

EDIT:

<frame> 261 sword
pic: 19 state: 0 wait: 0 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 57 y: 72 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 10 w: 64 h: 90
bdy_end:
itr:
kind: 8 x: 0 y: 1000 w: 1000 h: 1000 injury: 0 dvx: -anything- zwidth: 500
itr_end:
<frame_end>

Problem: It doesn't work :/
I've tried many many frame numbers as dvx: something... Nothing works :/


RE: Force Deletion? - MH-Razen - 07-25-2008

show me the frame you coded for delete.

For the itr: the areas are wrong: my mistake...

for bdy:
x: -1000 y: 1000 w: 2000 h: 100

for itr
x: -1 y: 1000 w: 2 h: 100 zwidth: 500

should do it for an window-wide deletion :p


RE: Force Deletion? - Deus Ex Machina - 07-25-2008

Wait a sec... Where do I put the bdy?


RE: Force Deletion? - MH-Razen - 07-25-2008

the bdy is for your attack move, needs to be activated with a type 0 object (or in the char making the move), the itr is for all others which should disappear


RE: Force Deletion? - Deus Ex Machina - 07-25-2008

It doesn't seem to work...
<frame> 261 o hai
pic: 19 state: 3 wait: 0 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 57 y: 72 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: -1000 y: 1000 w: 2000 h: 100
bdy_end:
itr:
kind: 8 injury: 0 dvx: 1000 x: -1 y: 1000 w: 2 h: 100 zwidth: 500
itr_end:
<frame_end>


RE: Force Deletion? - MH-Razen - 07-25-2008

erm sry I just gave you the area, but noting the dvx wouldn't be a prob, sry :p

For your move. looks strange - I wouldn't combine them in the move, means if two chars make this move they both get deleted (itr/kind 8 can't hit the char itsself this way, so no worry your char will not get deleted if he makes the move :p)
Just not sure if you like it this way...

<frame> 261 o hai
pic: 19 state: 3 wait: 0 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 999 hit_j: 0
wpoint:
kind: 1 x: 57 y: 72 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy: #this will cause the delete
kind: 0 x: -1000 y: 1000 w: 2000 h: 100
bdy_end:
itr: #will delete chars who have this in the move
kind: 8 injury: 0 dvx: 1000 x: -1 y: 1000 w: 2 h: 100 zwidth: 500
itr_end:
<frame_end>