Force Deletion? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: Force Deletion? (/showthread.php?tid=665) |
Force Deletion? - Deus Ex Machina - 07-24-2008 With the help of MH I can now delete stuff as I want, but I still don't know how to do this on a massive scale. For instance an insane combo attack that annihilates everything on the map? RE: Force Deletion? - MH-Razen - 07-24-2008 modify the other chars with a frame looking like this: <frame> 398 pic: 1000 state: 9998 (delete state if I'm right) wait: 0 next: 1000 <frame_end> Insert this frame in all other characters. Then you have to use itr/kind 3 to catch your enemy: in vaction set frame 398. Should do it btw: injury: 100000 is to high, a normal char has 500 RE: Force Deletion? - Deus Ex Machina - 07-24-2008 I'm not going in that right now, because I'm going to have maplestory-style bosses (tons of HP) Also, why would it matter if it's 500 or higher? A hit kill on regular char will stay the same; It won't matter. 'better safe than sorry' Hm, itr/kind 3 vaction and go to the frame that goes to next 1000? Wouldn't it be simpler to just set 1000 in vaction? o_O EDIT: Yeah, I can just set vaction to be 1000 and it'll work just fine. Thanks EDIT2: But, how do I apply this in a massive scale? For instance an insane combo attack that annihilates everything on the map? RE: Force Deletion? - MH-Razen - 07-25-2008 Deus Ex Machina Wrote:EDIT: Yeah, I can just set vaction to be 1000 and it'll work just fine. This works? Cool, never tryed For your thingy: You want to delete multiple chars from game with one move? Erm, yes I can think of a way... just not sure ... nah, Well, change all chars so they have a frame where they get deleted (lets say 398) and have a special delete itr/kind 8 at y: 1000. itr: x: 0 y: 1000 w: 100 h: 100 injury: 0 dvx: 398 zwidth: 500 itr_end: this itr have a dvx: 398, so when the itr is hurt by a type0-bdy it goes to frame 398. Now within the move activate a type0-bdy (y: 1000) and then the chars around should disappear. RE: Force Deletion? - Deus Ex Machina - 07-25-2008 Again with the 398 simpler to just give it next: 1000... Wait a sec, itr/kind 8 lets me do that?! Man that changes everything! *opens new data file and gets cracking* EDIT: <frame> 261 sword pic: 19 state: 0 wait: 0 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 57 y: 72 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 10 w: 64 h: 90 bdy_end: itr: kind: 8 x: 0 y: 1000 w: 1000 h: 1000 injury: 0 dvx: -anything- zwidth: 500 itr_end: <frame_end> Problem: It doesn't work :/ I've tried many many frame numbers as dvx: something... Nothing works :/ RE: Force Deletion? - MH-Razen - 07-25-2008 show me the frame you coded for delete. For the itr: the areas are wrong: my mistake... for bdy: x: -1000 y: 1000 w: 2000 h: 100 for itr x: -1 y: 1000 w: 2 h: 100 zwidth: 500 should do it for an window-wide deletion RE: Force Deletion? - Deus Ex Machina - 07-25-2008 Wait a sec... Where do I put the bdy? RE: Force Deletion? - MH-Razen - 07-25-2008 the bdy is for your attack move, needs to be activated with a type 0 object (or in the char making the move), the itr is for all others which should disappear RE: Force Deletion? - Deus Ex Machina - 07-25-2008 It doesn't seem to work... <frame> 261 o hai pic: 19 state: 3 wait: 0 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 57 y: 72 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: -1000 y: 1000 w: 2000 h: 100 bdy_end: itr: kind: 8 injury: 0 dvx: 1000 x: -1 y: 1000 w: 2 h: 100 zwidth: 500 itr_end: <frame_end> RE: Force Deletion? - MH-Razen - 07-25-2008 erm sry I just gave you the area, but noting the dvx wouldn't be a prob, sry For your move. looks strange - I wouldn't combine them in the move, means if two chars make this move they both get deleted (itr/kind 8 can't hit the char itsself this way, so no worry your char will not get deleted if he makes the move ) Just not sure if you like it this way... <frame> 261 o hai pic: 19 state: 3 wait: 0 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 99 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 57 y: 72 weaponact: 22 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: #this will cause the delete kind: 0 x: -1000 y: 1000 w: 2000 h: 100 bdy_end: itr: #will delete chars who have this in the move kind: 8 injury: 0 dvx: 1000 x: -1 y: 1000 w: 2 h: 100 zwidth: 500 itr_end: <frame_end> |