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[solved] Hellmove - Printable Version

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[solved] Hellmove - Hero destroyer - 07-02-2011

Hi, guys. I'm trying to make a hellmove but I don't know how.
The hellmove is to cast a giant to fight for you, but you're invulnerable.
Example: Captain 8 in bleach, when he bankai, a giant appear.
If you don't regonized, look at this:
Or this:

Second, I replace ft with a BG, but the stage mode won't work. why?


RE: Hellmove - Electric2Shock - 07-02-2011

2) Because it does not allow parralax scrolling? Can you give the width of the second BG please




RE: Hellmove - Hero destroyer - 07-02-2011

The BG is from LFE-fileplanet>>>>Julian's World.:P


RE: Hellmove - Alectric - 07-02-2011

what the hell did i just watch?!
That was one of the strangest things i've ever seen. Seriously, only in japan -.-

Well, if you want this to happen you need to have a number of things:
-Your character (that performs the hellmove)
-The giant (as a seperate character if you want him to fight for you like a normal character, unless you want it like giant does a punch and the goes away afterwards)

-after your character performs the hell move, he will go into a state of invincibility
-some sort of way for your character to join the fight again (any of these will do)
--------> after a certain amount of time, giant fades away, and the character comes back to fight
--------> When the giant runs out of health, your character needs to have some sort of detection so it can automatically come back into the fight
--------> Or, you can manually stop by pressing defend, and the giant runs away and you come back into the fight.

now, my DC knowledge is absolutely dreadful, so i cant help you out with what kind of states/frames you'll need to create these effects.
good luck though!


RE: Hellmove - Electric2Shock - 07-02-2011

(07-02-2011, 03:57 AM)Hero destroyer Wrote:  The BG is from LFE-fileplanet>>>>Julian's World.:P
You need perfect coordination between the stage and the BG. The bound MUST be less than or the same as the maximum length of the BG.



RE: Hellmove - A-Man - 07-02-2011

Quote:Well, if you want this to happen you need to have a number of things:
-Your character (that performs the hellmove)
-The giant (as a seperate character if you want him to fight for you like a normal character, unless you want it like giant does a punch and the goes away afterwards)

-after your character performs the hell move, he will go into a state of invincibility
-some sort of way for your character to join the fight again (any of these will do)
--------> after a certain amount of time, giant fades away, and the character comes back to fight
--------> When the giant runs out of health, your character needs to have some sort of detection so it can automatically come back into the fight
--------> Or, you can manually stop by pressing defend, and the giant runs away and you come back into the fight.
I think I know how U can do it.
first make the summoned monster as an object.
use ik8 to stick it with the character.
the object will have a hit a: the monster attacking frames.
when U R coding this move opoint 2 invisible chasing ball with a dvy of :550. which starts whin a frame with the wait value of the time U want.
the ball will start chasing a special body when the time of the ball runs out it will chase the body of the character and take the character via ltr kind three to frame :0 and the other will hit the character and take it to a next:1000 frame.
hope that helps.
I came up with that idea for a temperory trasformation.
for the invincibility thing U can delete the body frames.


RE: [solved] Hellmove - Brunoalex95 - 07-23-2011

just create your bankai as a diferent character and the copy john's healball and change the oid to your bankai's id.

this will make your character create a projectile that turns into a friendly minion you dont controle it but it will fight for you