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[solved] Hellmove - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Hellmove (/showthread.php?tid=6660) |
[solved] Hellmove - Hero destroyer - 07-02-2011 Hi, guys. I'm trying to make a hellmove but I don't know how. The hellmove is to cast a giant to fight for you, but you're invulnerable. Example: Captain 8 in bleach, when he bankai, a giant appear. If you don't regonized, look at this: Spoiler (Click to View) Second, I replace ft with a BG, but the stage mode won't work. why? RE: Hellmove - Electric2Shock - 07-02-2011 2) Because it does not allow parralax scrolling? Can you give the width of the second BG please RE: Hellmove - Hero destroyer - 07-02-2011 The BG is from LFE-fileplanet>>>>Julian's World.:P RE: Hellmove - Alectric - 07-02-2011 what the hell did i just watch?! That was one of the strangest things i've ever seen. Seriously, only in japan ![]() Well, if you want this to happen you need to have a number of things: -Your character (that performs the hellmove) -The giant (as a seperate character if you want him to fight for you like a normal character, unless you want it like giant does a punch and the goes away afterwards) -after your character performs the hell move, he will go into a state of invincibility -some sort of way for your character to join the fight again (any of these will do) --------> after a certain amount of time, giant fades away, and the character comes back to fight --------> When the giant runs out of health, your character needs to have some sort of detection so it can automatically come back into the fight --------> Or, you can manually stop by pressing defend, and the giant runs away and you come back into the fight. now, my DC knowledge is absolutely dreadful, so i cant help you out with what kind of states/frames you'll need to create these effects. good luck though! RE: Hellmove - Electric2Shock - 07-02-2011 (07-02-2011, 03:57 AM)Hero destroyer Wrote: The BG is from LFE-fileplanet>>>>Julian's World.:PYou need perfect coordination between the stage and the BG. The bound MUST be less than or the same as the maximum length of the BG. RE: Hellmove - A-Man - 07-02-2011 Quote:Well, if you want this to happen you need to have a number of things:I think I know how U can do it. first make the summoned monster as an object. use ik8 to stick it with the character. the object will have a hit a: the monster attacking frames. when U R coding this move opoint 2 invisible chasing ball with a dvy of :550. which starts whin a frame with the wait value of the time U want. the ball will start chasing a special body when the time of the ball runs out it will chase the body of the character and take the character via ltr kind three to frame :0 and the other will hit the character and take it to a next:1000 frame. hope that helps. I came up with that idea for a temperory trasformation. for the invincibility thing U can delete the body frames. RE: [solved] Hellmove - Brunoalex95 - 07-23-2011 just create your bankai as a diferent character and the copy john's healball and change the oid to your bankai's id. this will make your character create a projectile that turns into a friendly minion you dont controle it but it will fight for you |