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[solved] Characters falling! - Printable Version

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[solved] Characters falling! - A-Man - 07-05-2011

HELLO everybody.
I have a problem in my mod.
the problem is that characters keep falling from the sky.
Why?
please help.


Thnx after all.


RE: Characters falling! - Hero destroyer - 07-05-2011

that's a special thing, instead of making the enemies run from left/right, it fell from the sky.
check the mainsite for more.:P


RE: Characters falling! - Silverthorn - 07-05-2011

Check their IDs. If it's between 100 and 199, they'll randomly drop from the sky as if they were weapons (aka. as team "Independent")


RE: Characters falling! - A-Man - 07-05-2011

I don't think so.
here is the data file:



<object>
id: 2 type: 0 file: data\Franky\LUFFY.dat
id: 7 type: 0 file: data\Franky\zoro.dat
id: 4 type: 0 file: data\Franky\ussop.dat
id: 1 type: 0 file: data\Franky\sanji.dat
id: 2 type: 0 file: data\Franky\chop.dat
id: 8 type: 0 file: data\Franky\dracule_mihawk.dat
id: 50 type: 0 file: data\Franky\gs.dat
id: 4 type: 0 file: data\Franky\KUM.dat
id: 6 type: 0 file: data\Franky\whitebeard.dat
id: 15 type: 0 file: data\Franky\pacifiesta.dat
id: 55 type: 0 file: data\Franky\pir.dat
id: 31 type: 0 file: data\Franky\marineB.dat





id: 213 type: 3 file: data\Franky\Franky_ball1.dat
id: 214 type: 3 file: data\Franky\Franky_ball2.dat
id: 215 type: 3 file: data\Franky\Franky_ball3.dat
id: 216 type: 3 file: data\Franky\Franky_ball4.dat
id: 217 type: 3 file: data\Franky\Franky_ball5.dat
id: 218 type: 3 file: data\Franky\Mihawk_Ball6.dat
id: 219 type: 3 file: data\Franky\zoro_slash.dat
id: 221 type: 3 file: data\Franky\kum_l.dat
id: 222 type: 3 file: data\Franky\New.dat
id: 223 type: 3 file: data\Franky\kuma_2.dat
id: 224 type: 3 file: data\Franky\kuma_3.dat
id: 225 type: 3 file: data\Franky\Franky_ball7.dat
id: 226 type: 3 file: data\Franky\zoro_slash2.dat
id: 227 type: 3 file: data\Franky\zoro_slash3.dat
id: 228 type: 3 file: data\Franky\white_gor.dat
id: 229 type: 3 file: data\Franky\white_gor2.dat
id: 230 type: 3 file: data\Franky\white_gor3.dat
id: 231 type: 3 file: data\Franky\Usso_shot_2.dat
id: 220 type: 3 file: data\Franky\Usso_shot.dat








id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>

<file_editing>
data\nothing.txt

<file_editing_end>

<background>
id: 4 file: bg\sys\ap\bg.dat
id: 3 file: bg\sys\bm\bg.dat
id: 5 file: bg\sys\sv\bg.dat
id: 2 file: bg\sys\kf\bg.dat
id: 8 file: bg\sys\alu\bg.dat
id: 9 file: bg\sys\sp\bg.dat
id: 6 file: bg\sys\cuhk2\bg.dat
id: 7 file: bg\sys\rd\bg.dat
id: 3 file: bg\sys\sb\bg.dat
id: 1 file: bg\sys\kf\bg.dat
id: 10 file: bg\sys\di\bg.dat
id: 0 file: bg\sys\cuhk\bg.dat
<background_end>

id: 100~199 drop weapon


RE: Characters falling! - qwertz143 - 07-05-2011

you cqan in that case change "id: 100~199 drop weapon" to "id: 1000~1990 drop weapon" and then change all dropping items to between thousand and 1990


RE: Characters falling! - A-Man - 07-05-2011

It didn't work.


RE: Characters falling! - Silverthorn - 07-05-2011

Well, there are only three things that can make characters spawn from the sky:

1) ID 100-199
2) some char opoints them
3) (in stage.dat) y-value is set to something awkward

Anything else would be new to me, I guess.


RE: Characters falling! - empirefantasy - 07-05-2011

(07-05-2011, 02:41 PM)qwertz143 Wrote:  you cqan in that case change "id: 100~199 drop weapon" to "id: 1000~1990 drop weapon" and then change all dropping items to between thousand and 1990

Dude,Data.txt don't edit LF2.exe
Game creators wrote that to remember,what they programmed.So it is programmed that objects from 100 to 199,can fall from the sky randomly.



Which of characters fall from the sky?!Shock It is strange,because none of these characters is between 100 and 199.
Perhaps you have used <opoint> tags in some characters frames with a high negative y,so it opoint characters.

"Also isn't there any weapon in this data ?"

Did you tried another LF2.exe too ?


RE: Characters falling! - A-Man - 07-05-2011

It happens in versus mode and it falls as frequently as a weapon.
And it's always luffy id: 2.
it happens for every stage who ever the chosen characters are.
I tried changing luffy's Id.
it's still the same.
thanx after all
at least U people are trying to help.
I appreciate it.
(07-05-2011, 03:00 PM)empirefantasy Wrote:  
(07-05-2011, 02:41 PM)qwertz143 Wrote:  you cqan in that case change "id: 100~199 drop weapon" to "id: 1000~1990 drop weapon" and then change all dropping items to between thousand and 1990

Dude,Data.txt don't edit LF2.exe
Game creators wrote that to remember,what they programmed.So it is programmed that objects from 100 to 199,can fall from the sky randomly.



Which of characters fall from the sky?!Shock It is strange,because none of these characters is between 100 and 199.
Perhaps you have used <opoint> tags in some characters frames with a high negative y,so it opoint characters.


Also isn't there any weapon in this data ?!Shock


And no.
there is no opoint.
this didn't use to happen until I moved my files to a 2.0a version.

And there is no weapons because it's a one piece mod.
Wow wait thanx for the "Also isn't there any weapon in this data ?"
it looks like that was the problem.
there was a beer and I deleted it.
after adding it again it worked.
I think I need to create an invisible weapon.


RE: Characters falling! - Ballrogg - 07-05-2011

I´ve tested your problem. I´ve deleted all weapons => no bugs...

Then I played with Louis transformed to LouisEX and I got spammed by templates. =>
deleted template, transformed again got spammed by julians....

To make It short: Luffy will be spammed because he is the first in the <object> -part.
Maybe something
hardcoded like louis´s transforming state 9995.
But I actually don´t know what it could be...


Edit: somehow I missread your last post :p
simply put in the first falling frame of the beer/milk a state 9998. That should do the job.