![]() |
[solved] Characters falling! - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Characters falling! (/showthread.php?tid=6677) Pages:
1
2
|
[solved] Characters falling! - A-Man - 07-05-2011 HELLO everybody. I have a problem in my mod. the problem is that characters keep falling from the sky. Why? please help. Thnx after all. RE: Characters falling! - Hero destroyer - 07-05-2011 that's a special thing, instead of making the enemies run from left/right, it fell from the sky. check the mainsite for more.:P RE: Characters falling! - Silverthorn - 07-05-2011 Check their IDs. If it's between 100 and 199, they'll randomly drop from the sky as if they were weapons (aka. as team "Independent") RE: Characters falling! - A-Man - 07-05-2011 I don't think so. here is the data file: <object> id: 2 type: 0 file: data\Franky\LUFFY.dat id: 7 type: 0 file: data\Franky\zoro.dat id: 4 type: 0 file: data\Franky\ussop.dat id: 1 type: 0 file: data\Franky\sanji.dat id: 2 type: 0 file: data\Franky\chop.dat id: 8 type: 0 file: data\Franky\dracule_mihawk.dat id: 50 type: 0 file: data\Franky\gs.dat id: 4 type: 0 file: data\Franky\KUM.dat id: 6 type: 0 file: data\Franky\whitebeard.dat id: 15 type: 0 file: data\Franky\pacifiesta.dat id: 55 type: 0 file: data\Franky\pir.dat id: 31 type: 0 file: data\Franky\marineB.dat id: 213 type: 3 file: data\Franky\Franky_ball1.dat id: 214 type: 3 file: data\Franky\Franky_ball2.dat id: 215 type: 3 file: data\Franky\Franky_ball3.dat id: 216 type: 3 file: data\Franky\Franky_ball4.dat id: 217 type: 3 file: data\Franky\Franky_ball5.dat id: 218 type: 3 file: data\Franky\Mihawk_Ball6.dat id: 219 type: 3 file: data\Franky\zoro_slash.dat id: 221 type: 3 file: data\Franky\kum_l.dat id: 222 type: 3 file: data\Franky\New.dat id: 223 type: 3 file: data\Franky\kuma_2.dat id: 224 type: 3 file: data\Franky\kuma_3.dat id: 225 type: 3 file: data\Franky\Franky_ball7.dat id: 226 type: 3 file: data\Franky\zoro_slash2.dat id: 227 type: 3 file: data\Franky\zoro_slash3.dat id: 228 type: 3 file: data\Franky\white_gor.dat id: 229 type: 3 file: data\Franky\white_gor2.dat id: 230 type: 3 file: data\Franky\white_gor3.dat id: 231 type: 3 file: data\Franky\Usso_shot_2.dat id: 220 type: 3 file: data\Franky\Usso_shot.dat id: 998 type: 5 file: data\etc.dat id: 999 type: 5 file: data\broken_weapon.dat <object_end> <file_editing> data\nothing.txt <file_editing_end> <background> id: 4 file: bg\sys\ap\bg.dat id: 3 file: bg\sys\bm\bg.dat id: 5 file: bg\sys\sv\bg.dat id: 2 file: bg\sys\kf\bg.dat id: 8 file: bg\sys\alu\bg.dat id: 9 file: bg\sys\sp\bg.dat id: 6 file: bg\sys\cuhk2\bg.dat id: 7 file: bg\sys\rd\bg.dat id: 3 file: bg\sys\sb\bg.dat id: 1 file: bg\sys\kf\bg.dat id: 10 file: bg\sys\di\bg.dat id: 0 file: bg\sys\cuhk\bg.dat <background_end> id: 100~199 drop weapon RE: Characters falling! - qwertz143 - 07-05-2011 you cqan in that case change "id: 100~199 drop weapon" to "id: 1000~1990 drop weapon" and then change all dropping items to between thousand and 1990 RE: Characters falling! - A-Man - 07-05-2011 It didn't work. RE: Characters falling! - Silverthorn - 07-05-2011 Well, there are only three things that can make characters spawn from the sky: 1) ID 100-199 2) some char opoints them 3) (in stage.dat) y-value is set to something awkward Anything else would be new to me, I guess. RE: Characters falling! - empirefantasy - 07-05-2011 (07-05-2011, 02:41 PM)qwertz143 Wrote: you cqan in that case change "id: 100~199 drop weapon" to "id: 1000~1990 drop weapon" and then change all dropping items to between thousand and 1990 Dude,Data.txt don't edit LF2.exe Game creators wrote that to remember,what they programmed.So it is programmed that objects from 100 to 199,can fall from the sky randomly. Which of characters fall from the sky?! ![]() Perhaps you have used <opoint> tags in some characters frames with a high negative y,so it opoint characters. "Also isn't there any weapon in this data ?" Did you tried another LF2.exe too ? RE: Characters falling! - A-Man - 07-05-2011 It happens in versus mode and it falls as frequently as a weapon. And it's always luffy id: 2. it happens for every stage who ever the chosen characters are. I tried changing luffy's Id. it's still the same. thanx after all at least U people are trying to help. I appreciate it. (07-05-2011, 03:00 PM)empirefantasy Wrote:(07-05-2011, 02:41 PM)qwertz143 Wrote: you cqan in that case change "id: 100~199 drop weapon" to "id: 1000~1990 drop weapon" and then change all dropping items to between thousand and 1990 And no. there is no opoint. this didn't use to happen until I moved my files to a 2.0a version. And there is no weapons because it's a one piece mod. Wow wait thanx for the "Also isn't there any weapon in this data ?" it looks like that was the problem. there was a beer and I deleted it. after adding it again it worked. I think I need to create an invisible weapon. RE: Characters falling! - Ballrogg - 07-05-2011 I´ve tested your problem. I´ve deleted all weapons => no bugs... Then I played with Louis transformed to LouisEX and I got spammed by templates. => deleted template, transformed again got spammed by julians.... To make It short: Luffy will be spammed because he is the first in the <object> -part. Maybe something hardcoded like louis´s transforming state 9995. But I actually don´t know what it could be... Edit: somehow I missread your last post ![]() simply put in the first falling frame of the beer/milk a state 9998. That should do the job. |