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[solved] vegeta data changing questions - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] vegeta data changing questions (/showthread.php?tid=6683) Pages:
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[solved] vegeta data changing questions - bashscrazy - 07-07-2011 When I have data changing questions pertaining to my character Vegeta isntead of making multiple threads I'll ask them all here.. quick simple question for now... is it possible to make a punch always result in the DANCE OF PAIN? I use fall 60; but if they were punched beforehand then the attack will make the enemy fall.. If it's possible then I can get rid of the teleporting dirty fireworks and make it into a combo dirty fireworks which would be less cheap. Thanks. RE: vegeta data changing questions - Jed37 - 07-08-2011 Not sure if it would work, but maybe you could do something with itr_kind: 3 and have it send the victim to the dance_of_pain frames. RE: vegeta data changing questions - Marshall - 07-08-2011 Myself Wrote:fall: RE: vegeta data changing questions - bashscrazy - 07-08-2011 (07-08-2011, 01:03 AM)Marshall Wrote:Myself Wrote:fall: I'm aware of this. I'm just wondering if there is a way to make them reach the dance of pain no matter what their current fall value is. (07-08-2011, 12:25 AM)Jed37 Wrote: Not sure if it would work, but maybe you could do something with itr_kind: 3 and have it send the victim to the dance_of_pain frames. Lol i don't know jack about itr_kind: values and what they do xD RE: vegeta data changing questions - Memento - 07-08-2011 I'm afraid you can not do it the normal way, since it's the values are accumulate. You could try it by using a grab (state 9, itr kind 3, see Darklord's tutorial), then eventually use an itr fall 60. Might get buggy though. RE: vegeta data changing questions - A-Man - 07-08-2011 Didn't U post yesterday a thread about a problem with galickkick (doesn't appear). Because when I was replying to it ,it was gone. And I think grabing with cpoint or ltr kind 3 folowed by the fall 60 hit would work RE: vegeta data changing questions - bashscrazy - 07-08-2011 from 7:21 AM (07-08-2011, 10:42 AM)A-MAN Wrote: Didn't U post yesterday a thread about a problem with galickkick (doesn't appear). It was for final galick gun - the images didn't appear but then i fixed it so I decided to delete it. (07-08-2011, 06:07 AM)Neocrypt Wrote: I'm afraid you can not do it the normal way, since it's the values are accumulate. I guess I can try the grab technique.. that's how final galick gun works after all with the gut punch lol Okay so I don't understand the 140 picture thing when transforming works
Can someone do it as in example with this? :sly: RE: vegeta data changing questions - empirefantasy - 07-08-2011 (07-08-2011, 08:44 PM)bashscrazy Wrote: Okay so I don't understand the 140 picture thing when transforming works It is similar with bandit,hunter,monk etc.
RE: vegeta data changing questions - bashscrazy - 07-11-2011 Problem still not solved.. however I have a new question. ummm.. Can a character in their falling frames be caught by someone? say an enemy is lauched into the air can my char jump into the air and grab them? kthnxbai WHY WON'T IT WORK!?!?
That kick opoints a ball that is supposed to catch enemey
RE: vegeta data changing questions - bashscrazy - 07-12-2011 Spirit Breaking Cannon (Click to View) |