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The guide on ADDING MOVES for dummies - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Tutorials (https://lf-empire.de/forum/forumdisplay.php?fid=12) +---- Thread: The guide on ADDING MOVES for dummies (/showthread.php?tid=67) |
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The guide on ADDING MOVES for dummies - Marshall - 03-08-2008 Moves are actually just done by pressing specific buttons, and they direct the character to the frames of the move. Common move inputs: hit_Fa: D>A hit_Ua: D^A hit_Da: DvA hit_Fj: D>J hit_Uj: D^J hit_Dj: DvJ hit_ja: DJA So what are we waiting for? Let's start~ I want Template to have a move like Davis's Dragon Punch Open davis.dat on the right hand side of the first few standing frames, you can see the following: <frame> 0 standing pic: 0 state: 0 .... hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290 right... I remember that Davis's Dragon Punch is keyed in with D^A hit_Ua: 300 yeah... That's it... and it says the frame number is 300 So scroll down... to frame 300 and you will see the following confusing figures:
The gibberish above are all the frames required for Dragon Punch, so after selecting, copy it! Now open template.dat and drag the scroll button to the bottom. Below the bottomost <frame_end>, "paste" now you should also copy hit_Ua: 300 Scroll back upwards to <frame> 0 standing On the right hand side of this particular frame, you will see hit_J: 0 and you should paste what you have just copied next to it. Do remember to have a space in front of the 0. so basically, this is what you should have in the end:
Then do the same to the frame below which is <frame> 1 standing, also for 2 standing, 3 standing, 5 walking, 6 walking, 7 walking, 8 walking This is what you should get:
after pasting the hit_Ua: 300 in those frames, scroll down to <frame> 110 defend As with before, paste the hit_Ua: 300 on the right of hit_J: 0 The same applies to the frame below, which is <frame> 111 defend you should get the following:
After that, press save start the game, choose Template and press D^A![]() Hey! Where's the character? The sprites aren't displayed? Oh dear... we'd better get the sprites displayed properly... @@ (Since template does not have the required sprites, we shall use Davis's...) Going back to davis.dat and scroll to the top where you can find the following: file(140-209): sprite\sys\davis_2.bmp w: 79 h: 79 row: 10 col: 7 Copy it, then open template.dat again. Scroll to the top and vacant a line out below file(70-139): ...., then paste on the empty line. We get:
Save , start the game and choose Template once more~ ![]() And hey presto! The sprites are now displayed! (template becomes Davis and transforms back to template again) A bit weird = =" but who cares. RE: The guide on ADDING MOVES for dummies - RectumHoward - 03-21-2008 Oh nice, dedicated to me? XD I am a total newbie a DCing, thank you very much. I'm gonna try that. Regards, RectumHoward RE: The guide on ADDING MOVES for dummies - MaGmaRinE - 04-16-2008 first of all, what program should i use to open davis dat? RE: The guide on ADDING MOVES for dummies - snorsorbet - 04-16-2008 u should use rammichaels data changer that may be found on the lfe (not forums) RE: The guide on ADDING MOVES for dummies - Silverthorn - 04-17-2008 Take the "regular" Data Changer v1.4 by Jiquera Mondilano, which is available on LFE. It has, in contrast to Rammichael's, a syntax highlighting, which makes it easier to code. RE: The guide on ADDING MOVES for dummies - dazzapizza - 06-27-2008 Im a total newbie at DCing so this helped. ALOT. But just one thing. How do you like make your completely own attack. Like u sprite yourself and all. RE: The guide on ADDING MOVES for dummies - Silverthorn - 06-27-2008 dazzapizza Wrote:Im a total newbie at DCing so this helped. ALOT. I don't really want to get into detail about that (btw, this thread is also about 2 months old...) but let's give you a few guidelines... You understood that the dat-file needs a certain file to display the correct sprites, right? If you look at the pic-numbers in the dat-file - they refer to a certain image in the sprite sheet. Try messing around with the pic numbers and you'll figure the system out on your own ![]() Well now, to program an entirely new attack, read >this page< first to become familiar with all the frame elements. After that you should have enough knowledge to DC your own moves
RE: The guide on ADDING MOVES for dummies - dazzapizza - 06-27-2008 Ok it is confusing... I only get the itr bit. But i understand i have to get the spritesheet and stuff. RE: The guide on ADDING MOVES for dummies - Zhyhm.Z - 06-28-2008 My suggestion is that you should take the DataChanger book on the mainsite. I started with that and now i'm pretty good in basic DC RE: The guide on ADDING MOVES for dummies - sadbhav - 06-29-2008 Thanks a lot I am a Newb at DC-ing |