[solved] Julian's ball explosion help - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Julian's ball explosion help (/showthread.php?tid=6738) |
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[solved] Julian's ball explosion help - LukefonFabre4 - 07-15-2011 Hey. I'm trying to make a ball explode after so many hits like Julian's, but I don't want to c&p since I'll be using different sprites for my ball. Here's the frames for my ball:
And is there any way to tell it how many objects/enemies it has to hit before it explodes? RE: Julian's ball explosion help - bashscrazy - 07-15-2011 No. When it collides with another state 3006 ball it will blow up and when it collides with state 3005 ball it will be pierced through and will blow up. However you don't have an explosion. As you can see in Julian_ball2.dat for the frame 10 - 20 and 30 for the hitting and rebounding frames it's the first frame for hte explosion and then the next is 111 for the rest of the explosion. Copy this method or you can use an opoint in frame 11 - 21 and 31 with a next 1000 in those frames. |