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'blink' teleportation - Printable Version

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'blink' teleportation - Deus Ex Machina - 07-25-2008

We all know states 400 and 401.
Woody's teleports.
But what if you want something more useful?
If you check out the download I posted on the 8000 rudolf topic, there's a character I made called CCBN (with unaltered bandit sprites), who upon pressing D will teleport a certain distance.
It's quite simple really;

Code:
<frame> 397 telestart
next: 398  dvx: 200  dvy: 0 wait: 0
<frame_end>

<frame> 398 telend
next: 999  dvx: -1  dvy: 100
<frame_end>

That way, you move 200 pixels forward instantly, and the 2nd frame is for the stop; you basically use up all the momentum to run yourself at the ground, thus stopping.


RE: 'blink' teleportation - Som1Lse - 07-26-2008

Yes thats right and it works well i cant find any bugs with it but i will use this code:

<frame> 397 telestart
next: 398 dvx: 200 dvy: 0 wait: 0 etc
<frame_end>

<frame> 398 telend
next: 999 dvx: 550 dvy: 0
<frame_end>

instead of this code:

<frame> 397 telestart
next: 398 dvx: 200 dvy: 0 wait: 0
<frame_end>

<frame> 398 telend
next: 999 dvx: -1 dvy: 100
<frame_end>
Becouse that dv?: 550 stops all movement in that direction and if you want it to go to the crouch frame after the teleport just use next:


RE: 'blink' teleportation - Deus Ex Machina - 07-26-2008

Nevertheless mine takes less know-how ^_^