[solved] Straight teleport - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Straight teleport (/showthread.php?tid=6884) |
[solved] Straight teleport - Whaat - 08-10-2011 Well, stupid DCer asks stupid questions again. I know that state 400 makes your char tele behind the enemy and with x,y values you can choose how far from the enemy you can go. But. Is there a possibility to do a teleport from point A to point B? The char should teleport just straight (without caring where the enemy is), but i don't want it to be like Rudolf's rowing (disappears, no bdy, almost like tele, but not tele), i want it to really teleport so it gets to point B from point A. RE: Straight teleport - Monolith - 08-10-2011 well i think maybe you need do something with y values to telleport upper RE: Straight teleport - Divisor - 08-10-2011 Why not do it like Rudolf's rowing? Just put a dvx of your choosing in the frame, make the wait 1 and lose bdy...voila, the char teleports straight ahead as far as you'd like. (You might wanna put a dvx: -1 in the last frame to stop the char from sliding.) That's at least how I did it. RE: Straight teleport - Whaat - 08-10-2011 Well, i wanted him to be there at the second i press the key combination (in Rudolf's rowing it takes a while), but well, i fixed that by adding huge dvx and small wait :/ so i guess this is solved. RE: Straight teleport - Silverthorn - 08-10-2011 Yeh, that's a way to do it. dvx: somethinglarge with wait: 1 and, in the next frame, dvx: 550 to stop the sliding. What would be a little more tricky is following: - opoint yourself at a set location (the place you like to teleport to). That clone can be invisible etc. and only needs a special bdy. Considering that he'll last for a short amount of time only, we don't really need to care about the com-logo. - via itr/k8, teleport to your clone. That clone needs only a wait-value of 2-ish, so it'll be gone as soon as you teleport to him (or, if the teleporting fails, he'll disappear as well). You could, of course, do some sort of animation for your clone. A flickering image indicating your sudden appearance, something Woody-like, or something entirely new. Either way, up to you RE: Straight teleport - bashscrazy - 08-10-2011 I use a similar effect here its basically high dvx value with like 0-1 wait and then i used 550 dvx to stop him but i wanted a slide so i added some dvx in the next frame after and in the LF2 Nintendo vs Sega mod by JackieRabbit5 - Mario and Luigi have a pipe teleport thing. RE: Straight teleport - YinYin - 08-10-2011 if you use wait: 0 on a frame the dvx will be the exact amount of pixels he will move during that frame dvx: 550 in the next one will stop his motion (all this will happen during a single frame in lf2 - thus he will never even be displayed in all the possible positions in between - not visually and not physically - so no way to hit him there either) no need for a frame where he disappears - he will move right to the spot you want in an instant - just what you want |