[solved] Item with opoint - Infern112 - 08-22-2011
I try make chest who after the destruction make other item.
DC-Code:
<frame> 0 stone1
pic: 0 state: 9999 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 1 stone2
pic: 1 state: 15 wait: 1 next: 2 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 0 y: 0 action: 0 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 2 stone3
pic: 2 state: 9999 wait: 0 next: 3 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 3 stone4
pic: 3 state: 9999 wait: 0 next: 178 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 4 sstone1
pic: 4 state: 9999 wait: 0 next: 5 dvx: 0 dvy: 0 centerx: 10 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 5 sstone2
pic: 5 state: 9999 wait: 0 next: 6 dvx: 0 dvy: 0 centerx: 11 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 6 sstone3
pic: 6 state: 9999 wait: 0 next: 7 dvx: 0 dvy: 0 centerx: 16 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 7 sstone4
pic: 7 state: 9999 wait: 0 next: 4 dvx: 0 dvy: 0 centerx: 15 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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item from opoint:
DC-Code:
<bmp_begin>
file(0-99): sprite\sys\diament.bmp w: 58 h: 58 row: 10 col: 10
weapon_hp: 800
weapon_drop_hurt: 200
weapon_hit_sound: data\010.wav
weapon_drop_sound: data\010.wav
weapon_broken_sound: data\021.wav
<bmp_end>
<frame> 0 in_the_sky
pic: 0 state: 2000 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 1 in_the_sky
pic: 1 state: 2000 wait: 2 next: 2 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 2 in_the_sky
pic: 2 state: 2000 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 3 in_the_sky
pic: 3 state: 2000 wait: 2 next: 4 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 4 in_the_sky
pic: 4 state: 2000 wait: 3 next: 5 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 5 in_the_sky
pic: 5 state: 2000 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 10 on_hand
pic: 5 state: 2001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 56
wpoint:
kind: 2 x: 29 y: 56 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0
wpoint_end:
<frame_end>
<frame> 20 on_ground
pic: 5 state: 2004 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 14 x: 21 y: 37 w: 16 h: 18 vrest: 1
itr_end:
bdy:
kind: 0 x: 11 y: 15 w: 36 h: 40
bdy_end:
<frame_end>
<frame> 21 just_on_ground
pic: 3 state: 2000 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
<frame_end>
<frame> 399 dummy
pic: 5 state: 0 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>
|
I even tried to make
DC-Code:
opoint:
kind: 1 x: 0 y: 0 action: 20 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
|
DC-Code:
<frame> 20 on_ground
pic: 5 state: 2004 wait: 20 next: 0 dvx: 0 dvy: 550 centerx: 29 centery: 56
itr:
kind: 14 x: 21 y: 37 w: 16 h: 18 vrest: 1
itr_end:
bdy:
kind: 0 x: 11 y: 15 w: 36 h: 40
bdy_end:
<frame_end>
|
But still no work, item only appears and dispear when it is on ground.
RE: Item with opoint - Madara Uchiha - 08-22-2011
I did something similar in my game. The problem is in the broken weapon file. Change the states in there to 3005, wait 0, then all the other frames to next 1000. Like this:
Code: <frame> 0 stone1
pic: 999 state: 3005 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 1 stone2
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 0 y: 0 action: 0 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 2 stone3
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 3 stone4
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 4 sstone1
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 10 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 5 sstone2
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 11 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 6 sstone3
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 16 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 7 sstone4
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 15 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
If your still having problems just say.
EDIT:
For the ground thing, change the item which lands on the ground to type 1, frame 60 is the frame used for things on the ground.
RE: Item with opoint - Infern112 - 08-22-2011
again does not work well, if someone else has another idea, then post it plz.
Now I will try to do something with the state 40xxx, but I doubt it will work ;/
RE: Item with opoint - Madara Uchiha - 08-22-2011
Could I see a visual of what happens? Cause I don't understand how it doesn't work. When I got it working in my game.
RE: Item with opoint - mfc - 09-16-2011
Here is my s suggestion: manage your chest as a type 3 object. Check the chests already made in the stage mod of kate lf2. In the hit frames of your ball; you can opoint the things you want. It is really more easier to manage.
RE: Item with opoint - Infern112 - 09-17-2011
Thx guys, but problem is already solved.
Forget to put ,SOLVED' in topic, sorry.
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