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 Need help with attack - LF Imperor -  07-26-2008
 
 This is the attack: explode_healball.dat
 
 
 Code: <bmp_begin>file(0-7): sprite\youngice\explode_healball.bmp  w: 81  h: 82  row: 8  col: 1
 file(8-22): sprite\youngice\exp_healball.bmp w: 159 h: 159 row: 5 col: 3
 weapon_hit_sound: data\020.wav
 weapon_drop_sound: data\020.wav
 weapon_broken_sound: data\020.wav
 <bmp_end>
 
 
 
 <frame> 0 flying
 pic: 0  state: 3000  wait: 3  next: 1  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 6  hit_d: 10 hit_j: 0
 itr:
 kind: 0  x: 25  y: 13  w: 32  h: 34  dvx: 40  injury: 100
 itr_end:
 <frame_end>
 
 <frame> 1 flying
 pic: 1  state: 3000  wait: 3  next: 2  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 6  hit_d: 10 hit_j: 0
 opoint:
 kind: 1  x: 40  y: 39  action: 42  dvx: 0  dvy: 0  oid: 230  facing: 0
 opoint_end:
 itr:
 kind: 0  x: 25  y: 13  w: 32  h: 34  dvx: 40  injury: 100
 itr_end:
 <frame_end>
 
 <frame> 2 flying
 pic: 2  state: 3000  wait: 3  next: 3  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 6 hit_d: 10 hit_j: 0
 opoint:
 kind: 1  x: 40  y: 39  action: 44  dvx: 0  dvy: 0  oid: 230  facing: 0
 opoint_end:
 itr:
 kind: 0  x: 25  y: 13  w: 32  h: 34  dvx: 40  injury: 100
 itr_end:
 <frame_end>
 
 <frame> 3 flying
 pic: 4  state: 3000  wait: 3  next: 4  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 6  hit_d: 10 hit_j: 0
 itr:
 kind: 0  x: 25  y: 13  w: 32  h: 34  dvx: 40  injury: 100
 itr_end:
 <frame_end>
 
 <frame> 4 flying
 pic: 3  state: 3000  wait: 3  next: 1  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 6  hit_d: 10 hit_j: 0
 opoint:
 kind: 1  x: 40  y: 39  action: 42  dvx: 0  dvy: 0  oid: 230  facing: 0
 opoint_end:
 itr:
 kind: 0  x: 25  y: 13  w: 32  h: 34  dvx: 40  injury: 100
 itr_end:
 <frame_end>
 
 <frame> 10 hiting
 pic: 5  state: 3001  wait: 1  next: 11  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 0  hit_d: 0  hit_j: 0
 <frame_end>
 
 <frame> 11 hiting
 pic: 6  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 0  hit_d: 0  hit_j: 0
 <frame_end>
 
 <frame> 12 hiting
 pic: 6  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 0  hit_d: 0  hit_j: 0
 <frame_end>
 
 <frame> 13 explosion
 sound: data\089.wav
 pic: 8  state: 18  wait: 1  next: 111  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
 kind: 0  x: 23  y: 36  w: 112  h: 110  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37
 effect: 23
 itr_end:
 <frame_end>
 
 <frame> 20 hit
 pic: 5 state: 3002 wait: 1 next: 21  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 0  hit_d: 0  hit_j: 0
 <frame_end>
 
 <frame> 21 hit
 pic: 6  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 0  hit_d: 0  hit_j: 0
 <frame_end>
 
 <frame> 22 hit
 pic: 6  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 0  hit_d: 0  hit_j: 0
 <frame_end>
 
 <frame> 23 explosion
 sound: data\089.wav
 pic: 8  state: 18  wait: 1  next: 111  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
 kind: 0  x: 23  y: 36  w: 112  h: 110  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37
 effect: 23
 itr_end:
 <frame_end>
 
 <frame> 30 rebounding
 pic: 5 state: 3003 wait: 1 next: 31  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 0  hit_d: 0  hit_j: 0
 <frame_end>
 
 <frame> 31 rebounding
 pic: 6  state: 3003  wait: 1  next: 32  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 0  hit_d: 0  hit_j: 0
 <frame_end>
 
 <frame> 32 rebounding
 pic: 6  state: 3003  wait: 1  next: 33  dvx: 0  dvy: 0  centerx: 40  centery: 26  hit_a: 0  hit_d: 0  hit_j: 0
 <frame_end>
 
 <frame> 33 explosion
 sound: data\089.wav
 pic: 8  state: 18  wait: 1  next: 111  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
 kind: 0  x: 23  y: 36  w: 112  h: 110  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37
 effect: 23
 itr_end:
 <frame_end>
 
 <frame> 110 explosion
 sound: data\089.wav
 pic: 8  state: 18  wait: 1  next: 111  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
 kind: 0  x: 23  y: 36  w: 112  h: 110  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37
 effect: 23
 itr_end:
 <frame_end>
 
 <frame> 111 explosion
 sound: data\071.wav
 pic: 9  state: 18  wait: 1  next: 112  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
 kind: 0  x: 20  y: 16  w: 122  h: 135  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37
 effect: 23
 itr_end:
 <frame_end>
 
 <frame> 112 explosion
 pic: 10  state: 18  wait: 1  next: 113  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
 kind: 0  x: 19  y: 18  w: 127  h: 131  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37
 effect: 23
 itr_end:
 <frame_end>
 
 <frame> 113 explosion
 pic: 11  state: 18  wait: 1  next: 114  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103 hit_a: 0  hit_d: 0  hit_j: 0
 itr:
 kind: 0  x: 7  y: 16  w: 146  h: 132  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37
 effect: 23
 itr_end:
 <frame_end>
 
 <frame> 114 explosion
 pic: 12  state: 18  wait: 1  next: 115  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 105  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
 kind: 0  x: 13  y: 13  w: 137  h: 132  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37
 effect: 23
 itr_end:
 <frame_end>
 
 <frame> 115 explosion
 pic: 13  state: 18  wait: 1  next: 116  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
 kind: 0  x: 7  y: 14  w: 145  h: 117  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37
 effect: 23
 itr_end:
 <frame_end>
 
 <frame> 116 explosion
 pic: 14  state: 18  wait: 1  next: 117  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
 kind: 0  x: 15  y: 6  w: 128  h: 123  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37
 effect: 23
 itr_end:
 <frame_end>
 
 <frame> 117 explosion
 pic: 15  state: 18  wait: 1  next: 118  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 119  hit_a: 0  hit_d: 0  hit_j: 0
 itr:
 kind: 0  x: 15  y: 6  w: 128  h: 123  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37
 effect: 23
 itr_end:
 <frame_end>
 
 <frame> 118 explosion
 pic: 16  state: 18  wait: 1  next: 119  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 126  hit_a: 0  hit_d: 0  hit_j: 0
 <frame_end>
 
 <frame> 119 explosion
 pic: 17  state: 18  wait: 1  next: 120  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 132  hit_a: 0  hit_d: 0  hit_j: 0
 <frame_end>
 
 <frame> 120 explosion
 pic: 18  state: 18  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 76  centery: 127  hit_a: 0  hit_d: 0  hit_j: 0
 <frame_end>
I want to make Sorcerer's heal ball a static ball which hits the enemy and explodes. The thing is that the image of the ball does not appear. I can press the input for the attack, the char makes the corresponding moves and then an "invisible nothing" is created (shadow appears) without any effect or else. What's wrong with it ?
 
 -Attack: data\explode_healball.dat
 
 -Data.txt: ID 230 data\explode_healball.dat
 
 -Sprites of the attack: sprite\youngice\exp_healball (corresponding to the explosion frames 8-22) and                          sprite\youngice\explode_healball (corresponding to the frames of the healing ball 0-7)
 
 PS: oid from hit_Uj in char.dat is set ID 230. (see together with informations above)
 
 Sorry to bother you so many times in a little period of time, but I want to make many things and sometimes I mess things up.
   
 
 RE: Need help with attack - MH-Razen -  07-26-2008
 
 
 LF Imperor Wrote:Sorry to bother you so many times in a little period of time, but I want to make many things and sometimes I mess things up.  Hey this is a forum where everybody can ask as often as he wants as long as he don't ask all the same ...
 
 If nobody have time you'll not get an answer and the forum software is not mad with you if you often use it
 .gif) 
 ---
 
 For the problem: please shom us the move where you use the ball within. I think it's a mistake within the char-file, not within the attack-file
   
 
 RE: Need help with attack - LF Imperor -  07-26-2008
 
 Input: hit_Uj (frame 260)
 
 
 Code: <frame> 260 heal_otherpic: 100  state: 15  wait: 2  next: 261  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 350
 sound: data\050.wav
 wpoint:
 kind: 1  x: 22  y: 55  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
 wpoint_end:
 bdy:
 kind: 0  x: 20  y: 13  w: 37  h: 67
 bdy_end:
 <frame_end>
 
 <frame> 261 heal_other
 pic: 101  state: 15  wait: 2  next: 262  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 sound: data\052.wav
 wpoint:
 kind: 1  x: 22  y: 55  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
 wpoint_end:
 bdy:
 kind: 0  x: 18  y: 14  w: 39  h: 66
 bdy_end:
 <frame_end>
 
 <frame> 262 heal_other
 pic: 102  state: 15  wait: 2  next: 263  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 wpoint:
 kind: 1  x: 22  y: 55  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
 wpoint_end:
 bdy:
 kind: 0  x: 18  y: 14  w: 38  h: 66
 bdy_end:
 <frame_end>
 
 <frame> 263 heal_other
 pic: 107  state: 15  wait: 2  next: 264  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 wpoint:
 kind: 1  x: 22  y: 55  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
 wpoint_end:
 bdy:
 kind: 0  x: 17  y: 16  w: 39  h: 64
 bdy_end:
 <frame_end>
 
 <frame> 264 heal_other
 pic: 108  state: 15  wait: 2  next: 265  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 wpoint:
 kind: 1  x: 22  y: 55  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
 wpoint_end:
 bdy:
 kind: 0  x: 15  y: 15  w: 42  h: 65
 bdy_end:
 <frame_end>
 
 <frame> 265 heal_other
 pic: 109  state: 15  wait: 2  next: 266  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 opoint:
 kind: 1  x: 78  y: 36  action: 50  dvx: 0  dvy: 0  >>>oid: 230<<<  facing: 0
 opoint_end:
 wpoint:
 kind: 1  x: 22  y: 55  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
 wpoint_end:
 bdy:
 kind: 0  x: 18  y: 11  w: 37  h: 68
 bdy_end:
 <frame_end>
 
 <frame> 266 heal_other
 pic: 115  state: 15  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 wpoint:
 kind: 1  x: 22  y: 55  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
 wpoint_end:
 bdy:
 kind: 0  x: 20  y: 10  w: 36  h: 69
 bdy_end:
 <frame_end>
This plus the code of the attack move I mentioned in the first post. (This one refers to ID 230, which in data.txt is referring to the explode_healball.dat - code shown before) !! So where am I wrong ?
 
 
 RE: Need help with attack - MH-Razen -  07-27-2008
 
 opoint:
 kind: 1  x: 78  y: 36  action: 50  dvx: 0  dvy: 0  >>>oid: 230<<<  facing: 0
 opoint_end:
 
 Your mistake is at the action-tag: you activate the right dat.-file, but the wrong frame - there is no frame 50. Use 0 and it should work!
 
 
 RE: Need help with attack - Ascor -  07-29-2008
 
 solved i've done it and it worked
 
 
 
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