[Release] Siegvar's Frozen - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +---- Forum: Releases (https://lf-empire.de/forum/forumdisplay.php?fid=34) +---- Thread: [Release] Siegvar's Frozen (/showthread.php?tid=6961) |
[Release] Siegvar's Frozen - Siegvar - 08-24-2011 After weeks of bugfixing and polishing, I feel like its ready for release. Download:http://www.mediafire.com/?8e43rscngdebl0l note: for my testers who received earlier versions of Frozen, this is basically a bugfixed and refined version of Frozen. If there were anything you didn't like about the versions you played.. give this a whirl.. I may have fixed them.. or not. Otherwise you may still consider downloading this to see if I've packed in a few more minor surprises, I can't say for sure as I don't really keep track of the test versions' features. D>A + A DvA + A D^J (D取消) DJA Catch + DJA RE: [Release] Siegvar's Frozen - YinYin - 08-24-2011 i dont know whether this is intended or caused by something else ive got on my lf2 but the C+DJA creates the icewind storm effect on the ground now why have it there? RE: [Release] Siegvar's Frozen - Siegvar - 08-24-2011 (08-24-2011, 07:43 AM)YinYin Wrote: i dont know whether this is intended or caused by something else ive got on my lf2 feels odd huh.. well.. I actually used it to push away enemies that are too close.. that might cause the C+DJA to re-catch the wrong opponents. At first I did it without the wind effect but it felt wierd... maybe I should remove it? RE: [Release] Siegvar's Frozen - prince_freeza - 08-24-2011 Is this the same ver. As the one u gave me before? Or does it have some fixes? Sory, am browsing with my phone so i cant view it. RE: [Release] Siegvar's Frozen - YinYin - 08-24-2011 (08-24-2011, 07:47 AM)Siegvar Wrote: feels odd huh.. well.. I actually used it to push away enemies that are too close.. that might cause the C+DJA to re-catch the wrong opponents. no it was just an odd change but i think it looks cool because it fits the fact that this is quite different from the other two mirrages edit: the heavy throw still bugs me and the fact that the wpoint changes when using DJA RE: [Release] Siegvar's Frozen - Siegvar - 08-24-2011 (08-24-2011, 08:05 AM)YinYin Wrote:(08-24-2011, 07:47 AM)Siegvar Wrote: feels odd huh.. well.. I actually used it to push away enemies that are too close.. that might cause the C+DJA to re-catch the wrong opponents. Again, it looked wierder to me to have the weapon hidden behind the statue but held in the same position. You may be right about that one though.. we'll see if anyone else comments on it. @PF: There are minor tweaks and fixes. I'd recommend redownloading this one. RE: [Release] Siegvar's Frozen - YinYin - 08-24-2011 oh right - it would be behind the ice well then what about making frozen totally invisible - no sprite and then moving the ice just on px behind, or just exactly onto him so that the weapon can be displayed in front of it RE: [Release] Siegvar's Frozen - Siegvar - 08-24-2011 (08-24-2011, 08:53 AM)YinYin Wrote: oh right - it would be behind the ice He has to have a backup ice sprite behind.. otherwise you'll get an invisibility bug in stage..oh wait. I can still shift the ice one px behind.. EDIT: Done, redownload from the same link. RE: [Release] Siegvar's Frozen - bashscrazy - 08-24-2011 OMG After playing with him for a few minutes I finally learned how to use the Mirage Strike properly and it's epic! RE: [Release] Siegvar's Frozen - betitngoan - 08-24-2011 awesome ... D^J sprite he's standing with the funny pose for a long time but this char still awesome ... but i never use this skill again .... but this char still F*cking AWESOME |