[solved] Data changing frame rules - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Data changing frame rules (/showthread.php?tid=6980) |
[solved] Data changing frame rules - shin hanazumi - 08-27-2011 Can anyone post data changing frame rules? If you don't understand what it is, that's an unbreakable frame rule like in type 0(char) frame 60 = punch frame 65 = secondary punch frame 0 = standing frame 399 = dummy i don't know many data changing frame rules. please reply all(if you know) of type's data changing frame rules like at type 0-6 RE: Data changing frame rules - Madara Uchiha - 08-27-2011 A lot of the basics are on the main site, just got to look for them: http://lf-empire.de/en/lf2-empire/data-changing/types/167-type-0-characters RE: Data changing frame rules - shin hanazumi - 08-27-2011 (08-27-2011, 09:19 AM)Madara Uchiha Wrote: A lot of the basics are on the main site, just got to look for them: yeah i found a bunch of basics. but almost of all is about type: 0(i mean char) i know many of that at type: 0 but at type: 1-6 i give up RE: Data changing frame rules - Madara Uchiha - 08-27-2011 Here are the types for 0-6: http://lf-empire.de/en/lf2-empire/data-changing/types |