Hector [Beta for v1.9c] - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: Hector [Beta for v1.9c] (/showthread.php?tid=7106) Pages:
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Hector [Beta for v1.9c] - AKA_Mathieu - 10-01-2011 Good evening! At the moment i'm working on my project: Hector, a boxing fighting style character. You can see full sprites **\\\\\\\\ here //////** Firstly I named it "Matt" but some users was confused with a former member, so I renamed it HECTOR. Hector was a great fighter in the greek mythology. BLA BLA BLA It isn't finished yet, but I want you to download and test it and tell me if it's a big sh*t or an awesome char OR both. It's better to receive criticism while i'm developping the char than after I finish it. DOWNLOAD: [attachment=2457] You have some special moves: #rearpunch: D>A #Uppercut: DVA #Strong rearpunch D>J D>J+J strong rearpunch + uppercut D>J+A strong rearpunch + strong leadpunch D>J+A+J strong rearpunch + strong leadpunch + rearpunch Have fun!!! RE: Hector [Beta for v1.9c] - alphafighters - 10-02-2011 u should definitely work a little more on this character..... Improve the sprites, add some attacks, Rating :- 8/10 RE: Hector [Beta for v1.9c] - AKA_Mathieu - 10-02-2011 Thank you for Your comment and the time you spend on my char! Perhaps you misunderstood. I'm still working on it ( maybe 40%are done). even usual sprite sheets aren't completed ( that's why there is template), Though I wanted members to test what I have already done in order to give me criticisms or advices. Tell me if I'm on the right or wrong way. If attacks look good, if it's fun to play with or not etc... I don't want to make a character entirely (100% finished) And then i realize that it's A sh*t. That's why I need your opinion RE: Hector [Beta for v1.9c] - YinYin - 10-02-2011 i danced and had fun playing with it you need to change your readme uppercut: D^A the punch where he moves feels a bit unnatural - maybe make the frame where his feet are apart a bit slower he moves way too fast for being a boxer and the stance he is in (both running and walking) D>J - he's got soap shoes right? RE: Hector [Beta for v1.9c] - AKA_Mathieu - 10-02-2011 Thanks for your comment Yinyin, that's what i'm looking for. Okay, i fixed the readme file. yinyin Wrote:the punch where he moves feels a bit unnaturalYou refer to the basic punches (frame 65?). I wanted him to be the fastest puncher, but i'll slow the step frame maybe it would be better. definitely he moves too fast, and i'm not happy with the walking frames, don't know why... yinyin Wrote:D>J - he's got soap shoes right?Yeah, that looks wierd, doesn't it? I think I have to add more frames for the step and slow them, because I only did one and with wait:1 .... that's not enought to look natural. RE: Hector [Beta for v1.9c] - bashscrazy - 10-02-2011 Yeah he walks way to fast.. and his movement on the z-axis while walking is way to much as well RE: Hector [Beta for v1.9c] - Monolith - 10-02-2011 bit strange thing that i dont like,arms are between normal skin color and brown and face dont have any shading color except nose and mouth RE: Hector [Beta for v1.9c] - symaroth1 - 12-28-2011 yeah the chars alright but needs more work may i suggest a davis dragon punch move RE: Hector [Beta for v1.9c] - Gespenst - 09-28-2013 Sorry for gravedigging. Is there anyway to contact this person? Why? Because this character must be complited or atleast ask AKA_Mathieu to let others finnish it. RE: Hector [Beta for v1.9c] - Bamboori - 09-29-2013 well if you cant contact him you could always complete his work and credit him. |