[solved] Problem with cpoint - ze64v08y - 11-13-2011
Hello, I have a problem with cpoint. I have made a Type: 3 object that catches a character using itr: kind: 3 and makes the character dissapear. The object is supposed to dissapear after that, but it doesnt. Is there any way to fix that? Here is the code:
DC-Code:
<frame> 165 catching
pic: 999 state: 15 wait: 1 next: 165 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 50 hit_d: 177 hit_j: 0
itr:
kind: 3 x: -200 y: -95 w: 400 h: 160 vrest: 7 zwidth: 20
catchingact: 166 166 caughtact: 132 132
itr_end:
<frame_end>
<frame> 166 catching
pic: 999 state: 9 wait: 5 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 50 y: 180
vaction: 1000 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 7
cpoint_end:
<frame_end>
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RE: Problem with cpoint - mfc - 11-13-2011
DC-Code:
<frame> 165 catching
pic: 999 state: 15 wait: 1 next: 165 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 50 hit_d: 177 hit_j: 0
itr:
kind: 3 x: -200 y: -95 w: 400 h: 160 vrest: 7 zwidth: 20
catchingact: 166 166 caughtact: 132 132
itr_end:
<frame_end>
<frame> 166 catching
pic: 999 state: 9 wait: 0 next: 167 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 50 y: 180
vaction: 1000 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 7
cpoint_end:
<frame_end>
<frame> 167 catching
pic: 999 state: 15 wait: 5 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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Implement it.
If it doesn't work, on your code, in frame 166; opoint the same t3 object in defined frame.
RE: Problem with cpoint - bashscrazy - 11-13-2011
You have to make sure frame 0 doesn't do anything. Like it automatically disappears. (in my case it goes to the bolas breaking)
Okay so this is the code for my Batman's Bat Bolas
Frame 1-9 & 70-71 looping is the flying of the attack
then when it catches the enemy it goes to frame 55-66 where it holds the enemy in place
after the time runs out it goes to frame 80-84 for the ripping the cords animation
DC-Code:
<frame> 0 flying
pic: 999 state: 3000 wait: 0 next: 80 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10
catchingact: 55 55 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 1 flying
pic: 0 state: 3000 wait: 0 next: 2 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10
catchingact: 55 55 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 5 y: 2 w: 45 h: 22
bdy_end:
<frame_end>
<frame> 2 flying
pic: 1 state: 3000 wait: 0 next: 3 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10
catchingact: 55 55 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 5 y: 2 w: 45 h: 22
bdy_end:
<frame_end>
<frame> 3 flying
pic: 2 state: 3000 wait: 0 next: 4 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10
catchingact: 55 55 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 5 y: 2 w: 45 h: 22
bdy_end:
<frame_end>
<frame> 4 flying
pic: 3 state: 3000 wait: 0 next: 5 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10
catchingact: 55 55 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 5 y: 2 w: 45 h: 22
bdy_end:
<frame_end>
<frame> 5 flying
pic: 4 state: 3000 wait: 0 next: 6 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10
catchingact: 55 55 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 5 y: 2 w: 45 h: 22
bdy_end:
<frame_end>
<frame> 6 flying
pic: 5 state: 3000 wait: 0 next: 7 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10
catchingact: 55 55 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 5 y: 2 w: 45 h: 22
bdy_end:
<frame_end>
<frame> 7 flying
pic: 6 state: 3000 wait: 0 next: 8 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10
catchingact: 55 55 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 5 y: 2 w: 45 h: 22
bdy_end:
<frame_end>
<frame> 8 flying
pic: 7 state: 3000 wait: 0 next: 9 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10
catchingact: 55 55 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 5 y: 2 w: 45 h: 22
bdy_end:
<frame_end>
<frame> 9 flying
pic: 8 state: 3000 wait: 0 next: 70 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10
catchingact: 55 55 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 5 y: 2 w: 45 h: 22
bdy_end:
<frame_end>
<frame> 70 flying
pic: 9 state: 3000 wait: 0 next: 71 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10
catchingact: 55 55 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 5 y: 2 w: 45 h: 22
bdy_end:
<frame_end>
<frame> 71 flying
pic: 10 state: 3000 wait: 0 next: 1 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3
itr:
kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10
catchingact: 55 55 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 5 y: 2 w: 45 h: 22
bdy_end:
<frame_end>
<frame> 10 hiting
pic: 11 state: 3001 wait: 2 next: 11 dvx: -4 dvy: 0 centerx: 27 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 12 state: 3001 wait: 2 next: 12 dvx: -4 dvy: 0 centerx: 27 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 12 hiting
pic: 13 state: 3001 wait: 2 next: 13 dvx: -4 dvy: 0 centerx: 27 centery: 30 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 hiting
pic: 14 state: 3001 wait: 2 next: 14 dvx: -4 dvy: 0 centerx: 27 centery: 15 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 14 hiting
pic: 15 state: 3001 wait: 2 next: 1000 dvx: -4 dvy: 0 centerx: 27 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hit
pic: 11 state: 3002 wait: 2 next: 21 dvx: -4 dvy: 0 centerx: 27 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 hit
pic: 12 state: 3002 wait: 2 next: 22 dvx: -4 dvy: 0 centerx: 27 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 hit
pic: 13 state: 3002 wait: 2 next: 23 dvx: -4 dvy: 0 centerx: 27 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 hit
pic: 14 state: 3002 wait: 2 next: 24 dvx: -4 dvy: 0 centerx: 27 centery: 15 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 24 hit
pic: 15 state: 3002 wait: 2 next: 1000 dvx: -4 dvy: 0 centerx: 27 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 11 state: 3003 wait: 2 next: 31 dvx: -4 dvy: 0 centerx: 27 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 12 state: 3003 wait: 2 next: 32 dvx: -4 dvy: 0 centerx: 27 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 32 rebounding
pic: 13 state: 3003 wait: 2 next: 33 dvx: -4 dvy: 0 centerx: 27 centery: 30 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 33 rebounding
pic: 14 state: 3003 wait: 2 next: 34 dvx: -4 dvy: 0 centerx: 27 centery: 15 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 34 rebounding
pic: 15 state: 3003 wait: 2 next: 1000 dvx: -4 dvy: 0 centerx: 27 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 40 disappearing
pic: 0 state: 9 wait: 1 next: 41 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 41 disappearing
pic: 1 state: 9 wait: 1 next: 42 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 42 disappearing
pic: 2 state: 9 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 28 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 55 catching
pic: 16 state: 9 wait: 1 next: 56 dvx: 550 dvy: 550 dvz: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 30 y: 33
vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 56 catching
pic: 17 state: 9 wait: 1 next: 57 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 30 y: 33
vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 57 catching
pic: 18 state: 9 wait: 1 next: 58 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 30 y: 33
vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 58 catching
pic: 19 state: 9 wait: 1 next: 59 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 30 y: 33
vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 59 catching
pic: 20 state: 9 wait: 1 next: 60 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 30 y: 33
vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 60 catching
pic: 21 state: 9 wait: 1 next: 61 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 30 y: 33
vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 61 catching
pic: 22 state: 9 wait: 1 next: 62 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 30 y: 33
vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 62 catching
pic: 23 state: 9 wait: 1 next: 63 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 30 y: 33
vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 63 catching
pic: 24 state: 9 wait: 1 next: 64 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 30 y: 33
vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 64 catching
pic: 25 state: 9 wait: 1 next: 65 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 30 y: 33
vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 65 catching
pic: 26 state: 9 wait: 1 next: 66 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 30 y: 33
vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 66 catching
pic: 27 state: 9 wait: 180 next: 80 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 30 y: 33
vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
<frame_end>
<frame> 80 hiting
pic: 28 state: 3001 wait: 1 next: 81 dvx: 0 dvy: 0 centerx: 27 centery: 29 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 81 hiting
pic: 29 state: 3001 wait: 1 next: 82 dvx: 0 dvy: 0 centerx: 27 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 82 hiting
pic: 30 state: 3001 wait: 1 next: 83 dvx: 0 dvy: 0 centerx: 27 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 83 hiting
pic: 31 state: 3001 wait: 1 next: 84 dvx: 0 dvy: 0 centerx: 27 centery: 25 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 84 hiting
pic: 32 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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also why is the vaction: 1000 ?
RE: Problem with cpoint - mfc - 11-13-2011
bashscrazy Wrote:also why is the vaction: 1000 ?
Because he wants caught char to get deleted.
RE: Problem with cpoint - bashscrazy - 11-13-2011
(11-13-2011, 08:28 PM)xmfcx Wrote: bashscrazy Wrote:also why is the vaction: 1000 ?
Because he wants caught char to get deleted.
Oh, I thought the character disappeared and he didn't want that.. lol
completely dis-regard my posts then.
RE: Problem with cpoint - mfc - 11-13-2011
Oh, bash, i forgot frame 0 thingy:P.
It is about this: When you drop a char or char gets deleted when you have a state 9 frame with cpoint; it goes to frame 0.
So it is better for you to add an opoint to frame 166.
RE: Problem with cpoint - ze64v08y - 11-13-2011
Oh, so the object was going to frame 0. I put a next: 1000 in frame 0 and now it works fine, no need for a opoint. Also I didn't implement because I didn't know how to.
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