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Sprite problem of enemies after joining team1 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: Sprite problem of enemies after joining team1 (/showthread.php?tid=7325) |
Sprite problem of enemies after joining team1 - nwfb1657 - 12-16-2011 Hi bros.I put some new characters into lf2v2.0a.But when i summon them in stage mode,they will have a shadow and starnge sprite order after joining our team1 Anyone knows how to fix this? Thanks RE: Sprite problem of enemies after joining team1 - Hero destroyer - 12-16-2011 Does this question have to be repeated again and again and again? Did you use state 8000? (Click to View) RE: Sprite problem of enemies after joining team1 - mfc - 12-16-2011 Yea, when the enemy chars die in the stage mod; if they are told to change the side in stage.dat; they transforms like state 8xxx. So look for transformation studies in mainsite or copycate the bandit-hunter-etc's data-bmppart style... RE: Sprite problem of enemies after joining team1 - Ramond - 12-16-2011 (12-16-2011, 01:54 PM)xmfcx Wrote: Yea, when the enemy chars die in the stage mod; if they are told to change the side in stage.dat; they transforms like state 8xxx. That's not completely true - the 140 pic shift only accounts for ids 30 - 36 (afaik). After all, you can also let random heroes (also Bat and LEx in the original) join and they have their sprites correctly shown. |