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Sprite problem of enemies after joining team1 - Printable Version

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+--- Thread: Sprite problem of enemies after joining team1 (/showthread.php?tid=7325)



Sprite problem of enemies after joining team1 - nwfb1657 - 12-16-2011

Hi bros.I put some new characters into lf2v2.0a.But when i summon them in stage mode,they will have a shadow and starnge
sprite order after joining our team1

Anyone knows how to fix this?

Thanks


RE: Sprite problem of enemies after joining team1 - Hero destroyer - 12-16-2011

Does this question have to be repeated again and again and again?
Did you use state 8000? (Click to View)
Show it so we can help you. You didn't explain very much so it's difficult to understand.



RE: Sprite problem of enemies after joining team1 - mfc - 12-16-2011

Yea, when the enemy chars die in the stage mod; if they are told to change the side in stage.dat; they transforms like state 8xxx.

So look for transformation studies in mainsite or copycate the bandit-hunter-etc's data-bmppart style...


RE: Sprite problem of enemies after joining team1 - Ramond - 12-16-2011

(12-16-2011, 01:54 PM)xmfcx Wrote:  Yea, when the enemy chars die in the stage mod; if they are told to change the side in stage.dat; they transforms like state 8xxx.

That's not completely true - the 140 pic shift only accounts for ids 30 - 36 (afaik). After all, you can also let random heroes (also Bat and LEx in the original) join and they have their sprites correctly shown.