Hex for Project/Beginner - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [1.9/1.9c] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=17) +--- Thread: Hex for Project/Beginner (/showthread.php?tid=7350) Pages:
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Hex for Project/Beginner - 支倉凍砂 - 12-25-2011 Hello everyone, For an upcoming project I am thinking if I might as well learn to Hex Edit, if it of course adds to the game play. So I have some questions about whether something are possible or not. Is it possible to...
RE: Hex for Project/Beginner - mfc - 12-25-2011 @#1: it's not about hex. Its so easy. Look for exe graphic edit program: Resource Hacker it exists on mainsite. After downloadig program; you will see which graphics you want to customise; it includes mp-hp bar section too. @#8: it can be easily done with dcing. Just make the value of hit_a: xx in defend frames. Aaand new effects and time-stop feature created before by Great Lord Silva and TheNave. RE: Hex for Project/Beginner - Dominate - 12-27-2011 by the way i downloaded reshack but when i made change on lf2 i didnt work why did it happen RE: Hex for Project/Beginner - 支倉凍砂 - 12-27-2011 (12-25-2011, 04:55 PM)xmfcx Wrote: @#1: it's not about hex. Its so easy. Look for exe graphic edit program: Resource HackerI figured that would be possible, thanks for confirming. [deleted] (12-25-2011, 04:55 PM)xmfcx Wrote: Aaand new effects and time-stop feature created before by Great Lord Silva and TheNave.That is good to hear, thanks. By the way, how many BDY can you have in a single frame? RE: Hex for Project/Beginner - Ramond - 12-27-2011 (12-27-2011, 10:57 AM)支倉凍砂 Wrote:(12-25-2011, 04:55 PM)xmfcx Wrote: @#8: it can be easily done with dcing. Just make the value of hit_a: xx in defend frames.I think you have misunderstood my question. I need to make additional frames that work like 110 to 111. I think you are referring to #9 or #10, while he answered #8 About the bdys, multiple are possible in a frame (about 4 or 5, it's best if you try it out) - if it's more, the game either crashes or the rest of the bdys are not acknowledged, can't recall which it is right now (or was that itrs? or maybe it's both) RE: Hex for Project/Beginner - 支倉凍砂 - 12-27-2011 (12-27-2011, 11:31 AM)Ramond Wrote: I think you are referring to #9 or #10, while he answered #8 You are right. (12-25-2011, 04:55 PM)xmfcx Wrote: @#8: it can be easily done with dcing. Just make the value of hit_a: xx in defend frames.[D then A] is not the same as [D at same time as A]. : p (12-27-2011, 11:31 AM)Ramond Wrote: About the bdys, multiple are possible in a frame (about 4 or 5, it's best if you try it out) - if it's more, the game either crashes or the rest of the bdys are not acknowledged, can't recall which it is right now (or was that itrs? or maybe it's both) Oh, okay, that is good know, but slightly unfortunately. : / And when I think about it, it is important to know about the itrs as well. RE: Hex for Project/Beginner - Silverthorn - 12-27-2011 Itrs are limited as well (don't know about the bdy's, just itr, haha). Having more than 5 will most likely result in the game just using the first 5 and omitting the rest. RE: Hex for Project/Beginner - MH-Razen - 12-27-2011 i think the sum of itr and bdy is limited to 10 - I experimented with them for KLF2 long ago and think thats the limit I detected... RE: Hex for Project/Beginner - Boop - 12-27-2011 LF2 only allocates memory for 5 bdy's and 5 it'rs per frame. If you have more then it starts overwriting memory which it shouldn't be, this can cause weird problems. RE: Hex for Project/Beginner - mfc - 12-27-2011 @#5: Primitive version of bullet gauges; with a DC-trick and Resource Hacker. But not char spesific; thats why i call it primitive:P Name of Mod: Killer LF2 aka K-LF2; exists on mainsite. Working system: In mp bar; its not blue. It have x bullets on it side by side(lets say it's 10) it's a simple graphic trick wih using ResHacker. There is no move which consumes Mana. They all consumes bullet:P. Total MP= 500 a bullet= 50 MP it means you will add a mp: 50 to the bullet consuming data part. Problem: What about Mana Regeneration? Solution: Silva: HEX:P Bad thing about it is you can't make moves which consumes real Mana But YinYin handled that with making moves consuming HP D: PS: i don't like them special moves in K-LF2 because they are draining hp and doesn't even have enough injury level. Why would i use them moves when i can hit simply by punching? Of course i have nothing to say about graphical look; they are awesome... |