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How to make a skill that hit multiple characters and the hit effect appears - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: How to make a skill that hit multiple characters and the hit effect appears (/showthread.php?tid=7361) |
How to make a skill that hit multiple characters and the hit effect appears - wongweilian - 12-30-2011 I'm been wondering if i could make something like this... ![]() Can someone help me or teach me , if it is possible?
RE: How to make a skill that hit multiple characters and the hit effect appears - Hero destroyer - 12-30-2011 Err. Do you mean that if char3 hit char 1 and char 2. They will go into an animation. But if there's no char 1, the animation wouldn't work. Do you man like that? Please explain it more understanding so we can help. RE: How to make a skill that hit multiple characters and the hit effect appears - wongweilian - 12-30-2011 The characters will NOT go into an animation , instead , an animation appears ON them... thats what i want to make,but,without the characters there,there wouldn't be any animations... RE: How to make a skill that hit multiple characters and the hit effect appears - mfc - 12-30-2011 then what about it: your char will summon a ball which has pic: 999(it means invisible) and also state: 3000 (like firen's ball) this ball will go to animation frames when it hits the char.(hit,hitting frames will go to frame you want) RE: How to make a skill that hit multiple characters and the hit effect appears - wongweilian - 12-30-2011 sorry... i won't want to mess up my skills using opoint... is there any other way...? RE: How to make a skill that hit multiple characters and the hit effect appears - MH-Razen - 12-30-2011 erm, sorry guy to disappoint you, but there`re only two ways: 1. You put this animation into your character itsself OR 2. You have to activate it with opoint somehow. If you dont want to use opoints then... your possibilities will decrease like hell... RE: How to make a skill that hit multiple characters and the hit effect appears - mfc - 12-30-2011 There is one more way: itrk8 if you dont know what itr kind: 8 is; then look for tutorials. Add it to your chars move frames, keep its area small to stay away from quick-teleport bugs and make its dvx the frame u want to go. Of course it will stop your x-axis-movement but it doesn't seem too important, you can make him jump back from that flash. And of course at least you will be have to add an opoint to somewhere! RE: How to make a skill that hit multiple characters and the hit effect appears - wongweilian - 12-31-2011 @MH-Razen Did you know you can have a maximum of 178 objects in the screen,whether invisible or not?Thats why holding F8 will make you CRASH.Even if you don't crash,the sprites will make it SUPER laggy that it takes 1minute to summon something.My mod i've edited it to such an extent its map is so crowded,check out the video. RE: How to make a skill that hit multiple characters and the hit effect appears - mfc - 12-31-2011 Then use my itrk8 solution. And instead of opointing, create a bigger sprite which includes both char and effect. Itrk8 is necessary to detect bodies. |