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[solved] Automatic reversal - Printable Version

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[solved] Automatic reversal - Madara Uchiha - 01-29-2012

Well I saw this in the Metal gear solid lf2 a while back and decided I want to use it in my game. The problem is I haven't got a clue how it's done - i've got some alternative ideas though:
[Image: 2eozigz.jpg]
I checked the standing frames of the character being hit, and the character who's hitting the other opponent but found nothing. Any ideas?


RE: Automatic reversal - Silverthorn - 01-29-2012

Did you check the injured-frames? Looks to me like an itr/k8 is placed in there which leads the hit character to the counter-move.


RE: Automatic reversal - mfc - 01-30-2012

And some
    DC-Code:
next: -(framenumber)


or as BP said, something kinda:

    DC-Code:
itr:
      kind: 8  x: xx  y: xx  w: xx  h: xx  dvx: -(framenumber)  injury: 0  
   itr_end:


(for reversing:P)


RE: Automatic reversal - Rhino.Freak - 01-31-2012

but the char will become invincible then?


RE: Automatic reversal - Silverthorn - 01-31-2012

(01-30-2012, 04:18 PM)xmfcx Wrote:  dvx: -(framenumber)
Doesn't look to me like he's turning around, tho. Just reacting :p

(01-31-2012, 08:41 AM)rhino.freak Wrote:  but the char will become invincible then?
Don't think so. Break his defense and he'll lose HP. Projectile-attacks, for example. Any kind of energy-balls won't trigger this, neither attacks that directly knock him down (dash kick, dragon punch, etc). Now, I haven't seen the actual data of this guy or played with him, there might be additional thingummies.


RE: Automatic reversal - Madara Uchiha - 02-01-2012

It was an itrkind 3 in the injured frames.