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[solved] Automatic reversal - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Automatic reversal (/showthread.php?tid=7459) |
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[solved] Automatic reversal - Madara Uchiha - 01-29-2012 Well I saw this in the Metal gear solid lf2 a while back and decided I want to use it in my game. The problem is I haven't got a clue how it's done - i've got some alternative ideas though: ![]() I checked the standing frames of the character being hit, and the character who's hitting the other opponent but found nothing. Any ideas? RE: Automatic reversal - Silverthorn - 01-29-2012 Did you check the injured-frames? Looks to me like an itr/k8 is placed in there which leads the hit character to the counter-move. RE: Automatic reversal - mfc - 01-30-2012 And some
or as BP said, something kinda:
(for reversing:P) RE: Automatic reversal - Rhino.Freak - 01-31-2012 but the char will become invincible then? RE: Automatic reversal - Silverthorn - 01-31-2012 (01-30-2012, 04:18 PM)xmfcx Wrote: dvx: -(framenumber)Doesn't look to me like he's turning around, tho. Just reacting ![]() (01-31-2012, 08:41 AM)rhino.freak Wrote: but the char will become invincible then?Don't think so. Break his defense and he'll lose HP. Projectile-attacks, for example. Any kind of energy-balls won't trigger this, neither attacks that directly knock him down (dash kick, dragon punch, etc). Now, I haven't seen the actual data of this guy or played with him, there might be additional thingummies. RE: Automatic reversal - Madara Uchiha - 02-01-2012 It was an itrkind 3 in the injured frames. |