Little Fighter Empire - Forums
[solved] dvx: 550 - Printable Version

+- Little Fighter Empire - Forums (https://lf-empire.de/forum)
+-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7)
+--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11)
+---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14)
+---- Thread: [solved] dvx: 550 (/showthread.php?tid=7472)



[solved] dvx: 550 - Rhino.Freak - 02-03-2012

why is this used sometimes? even when the ball isnt moving at all!


RE: dvx: 550 - Ramond - 02-03-2012

Exactly, dvx: 550 means no movement on the x axis at all. The difference to dvx: 0 is that dvx: 550 sets the x-axis speed of the object to 0, while dvx: 0 does not change its speed on its own.

That means if you have a frame with dvx: 6 and then after that a frame with dvx: 0, the object/character will not stop at once, but slow down and come to a halt later. A dvx: 6, then a dvx: 550 would make the object/character stop immediately.


RE: dvx: 550 - Hero destroyer - 02-03-2012

And that works for dvy: 550 and dvz: 550

Edit:
@v: Super lol.


RE: dvx: 550 - ~Dome~ - 02-03-2012

unlike dvx: 0, which doesn´t do anything, it stops any kind of movement in the x-axis. so the velocity is reset to zero. same applies for y-axis and z-axis movement (dvy: 550/dvz: 550).


Edit: holy balls, double ninja'd


RE: dvx: 550 - Rhino.Freak - 02-03-2012

okay thanx!! :D