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[solved] dvx: 550 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] dvx: 550 (/showthread.php?tid=7472) |
[solved] dvx: 550 - Rhino.Freak - 02-03-2012 why is this used sometimes? even when the ball isnt moving at all! RE: dvx: 550 - Ramond - 02-03-2012 Exactly, dvx: 550 means no movement on the x axis at all. The difference to dvx: 0 is that dvx: 550 sets the x-axis speed of the object to 0, while dvx: 0 does not change its speed on its own. That means if you have a frame with dvx: 6 and then after that a frame with dvx: 0, the object/character will not stop at once, but slow down and come to a halt later. A dvx: 6, then a dvx: 550 would make the object/character stop immediately. RE: dvx: 550 - Hero destroyer - 02-03-2012 And that works for dvy: 550 and dvz: 550 Edit: @v: Super lol. RE: dvx: 550 - ~Dome~ - 02-03-2012 unlike dvx: 0, which doesn´t do anything, it stops any kind of movement in the x-axis. so the velocity is reset to zero. same applies for y-axis and z-axis movement (dvy: 550/dvz: 550). Edit: holy balls, double ninja'd RE: dvx: 550 - Rhino.Freak - 02-03-2012 okay thanx!! ![]() |