![]() |
|
critical ball - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: critical ball (/showthread.php?tid=7505) |
critical ball - dubbleD - 02-16-2012 just something i came up of randomly while trying to amuse myself during my holidays here is the link of this idea it doesnt really feature the complicated stuff that went on in the discussion of that thread for those who are too lazy to look at the linked thread, here is the basic idea: a certain attack is powerful when executed properly, more specifically when the enemy is in the right place when you attack. the better the position, the more damage you inflict, the further away you are, the weaker the attack is. my idea uses a t3 ball but is rather limited in terms of number of enemies hit as far as i have considered. you make a destructible ball that disappears on impact. in it are several different frames (all with 0 TU's) in which you put in the damage and range from smallest to largest. don't stack the itr's in a single frame whatever itr hits the enemy, the ball will disappear without the problem of hitting the enemy multiple times or whatever else and look like it all happened in a single swing rather than over time. comments? discuss? |