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[solved] Problem - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Problem (/showthread.php?tid=771) |
[solved] Problem - Dragonxl - 08-04-2008 In the Game I does not see pic 141 and 142. file(0-69): sprite\sys\kane_0.bmp w: 79 h: 79 row: 10 col: 7 file(70-139): sprite\sys\kane_1.bmp w: 79 h: 79 row: 10 col: 7 file(140-142): sprite\sys\kane_2.bmp w: 132 h: 100 row: 1 col: 3 <frame> 295 jump_dr pic: 140 state: 3 wait: 4 next: 296 dvx: 0 dvy: 2 dvz: 0 centerx: 55 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\021.wav wpoint: kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 999 h: 999 dvx: 10 fall: 60 bdefend: 50 injury: 85 effect: 0 itr_end: opoint: kind: 1 x: 73 y: 44 action: 0 dvx: 0 dvy: 0 oid: 204 facing: 0 opoint_end: opoint: kind: 1 x: 73 y: 44 action: 0 dvx: 0 dvy: 0 oid: 204 facing: 1 opoint_end: bdy: kind: 0 x: 20 y: 10 w: 43 h: 89 bdy_end: <frame_end> <frame> 296 jump_dr pic: 141 state: 3 wait: 2 next: 297 dvx: 0 dvy: 0 dvz: 0 centerx: 55 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 49 y: 9 w: 999 h: 999 dvx: 10 fall: 60 bdefend: 50 injury: 85 effect: 0 itr_end: wpoint: kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 20 y: 10 w: 43 h: 89 bdy_end: <frame_end> <frame> 297 jump_dr pic: 142 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 55 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 49 y: 9 w: 999 h: 999 dvx: 10 fall: 60 bdefend: 50 injury: 85 effect: 0 itr_end: wpoint: kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 20 y: 10 w: 43 h: 89 bdy_end: <frame_end> In the Game I does not see pic 141 and 142. RE: Problem - Silverthorn - 08-04-2008 can you post the spritesheet? It looks correct to me... RE: Problem - Dragonxl - 08-04-2008 [attachment=416] RE: Problem - Silverthorn - 08-04-2008 Try this: file(140-142): sprite\sys\kane_2.bmp w: 131 h: 99 row: 1 col: 3 btw, this would better fit in DCing section ![]() ~moved RE: Problem - Dragonxl - 08-04-2008 No does not work... Would it better if I make the sprite sheet in a row? EDIT: No >.< only the first frame 295 is in use... RE: Problem - Silverthorn - 08-04-2008 You can try that but I doubt this is the problem... I've seen a bunch upright spritesheets... dunno, just something else that I just saw: you've two opoints in <f>295. Only one will be activated, that's for sure. Just a random question... would the pictures be displayed if you changed them to other numbers like 11 or 89? RE: Problem - Dragonxl - 08-04-2008 No it does not go more than frame 295 RE: Problem - Deus Ex Machina - 08-04-2008 You can have two opoints?! I've been trying to get to summon two items at once D: RE: Problem - Silverthorn - 08-04-2008 does the dvy pull the character to the ground before he can execute the other frames or are the pics just missing? If yes,, lower the dvy to 1 or 0. If not, try to use state: 15 instead of 3. @Deus: nope, if you've two opoints, only one will be used. I dunno if it's always the first, the last or if it's random. But both opoints cannot be activated at once. RE: Problem - Dragonxl - 08-05-2008 okey, it works now thx! |