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[solved] Problem - Printable Version

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[solved] Problem - Dragonxl - 08-04-2008

In the Game I does not see pic 141 and 142.

file(0-69): sprite\sys\kane_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\kane_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-142): sprite\sys\kane_2.bmp w: 132 h: 100 row: 1 col: 3


<frame> 295 jump_dr
pic: 140 state: 3 wait: 4 next: 296 dvx: 0 dvy: 2 dvz: 0 centerx: 55 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\021.wav
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 999 h: 999 dvx: 10 fall: 60 bdefend: 50 injury: 85
effect: 0
itr_end:
opoint:
kind: 1 x: 73 y: 44 action: 0 dvx: 0 dvy: 0 oid: 204 facing: 0
opoint_end:
opoint:
kind: 1 x: 73 y: 44 action: 0 dvx: 0 dvy: 0 oid: 204 facing: 1
opoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>

<frame> 296 jump_dr
pic: 141 state: 3 wait: 2 next: 297 dvx: 0 dvy: 0 dvz: 0 centerx: 55 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 49 y: 9 w: 999 h: 999 dvx: 10 fall: 60 bdefend: 50 injury: 85
effect: 0
itr_end:
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>

<frame> 297 jump_dr
pic: 142 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 55 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 49 y: 9 w: 999 h: 999 dvx: 10 fall: 60 bdefend: 50 injury: 85
effect: 0
itr_end:
wpoint:
kind: 1 x: 34 y: 62 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 20 y: 10 w: 43 h: 89
bdy_end:
<frame_end>


In the Game I does not see pic 141 and 142.


RE: Problem - Silverthorn - 08-04-2008

can you post the spritesheet? It looks correct to me...


RE: Problem - Dragonxl - 08-04-2008

[attachment=416]


RE: Problem - Silverthorn - 08-04-2008

Try this:
file(140-142): sprite\sys\kane_2.bmp w: 131 h: 99 row: 1 col: 3

btw, this would better fit in DCing section ;)
~moved


RE: Problem - Dragonxl - 08-04-2008

No does not work...
Would it better if I make the sprite sheet in a row?

EDIT: No >.< only the first frame 295 is in use...


RE: Problem - Silverthorn - 08-04-2008

You can try that but I doubt this is the problem... I've seen a bunch upright spritesheets...

dunno, just something else that I just saw: you've two opoints in <f>295. Only one will be activated, that's for sure.
Just a random question... would the pictures be displayed if you changed them to other numbers like 11 or 89?


RE: Problem - Dragonxl - 08-04-2008

No it does not go more than frame 295


RE: Problem - Deus Ex Machina - 08-04-2008

You can have two opoints?! I've been trying to get to summon two items at once D:


RE: Problem - Silverthorn - 08-04-2008

does the dvy pull the character to the ground before he can execute the other frames or are the pics just missing? If yes,, lower the dvy to 1 or 0. If not, try to use state: 15 instead of 3.

@Deus: nope, if you've two opoints, only one will be used. I dunno if it's always the first, the last or if it's random. But both opoints cannot be activated at once.


RE: Problem - Dragonxl - 08-05-2008

okey, it works now thx!