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[solved] Problem with "change random"-effect - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Problem with "change random"-effect (/showthread.php?tid=781) |
[solved] Problem with "change random"-effect - Schlachter - 08-06-2008 hello... first i removed all chars from the data.txt, exept template (i use lf2 1.9c). after that i downloaded some chars from LFE and added them. I tested it in vs-mode and all was fine...but as i stopped the game with F4 and want to change the random chars, there was an error and lf2 closed. i tried much, but i didn't understand this... can anyone help me? (sry for the speech, but i'm german ^^) RE: Problem with "change random"-effect - Dragonxl - 08-06-2008 Have you give the characters the ID 1-10? Because this are the random ID´s RE: Problem with "change random"-effect - Lauli - 08-06-2008 Sinow at the Crashing LF2 Topic Wrote:11. Pressing "Reset Random" while using only a few main character ids. {see #1} I gues it's solved
RE: Problem with "change random"-effect - Schlachter - 08-06-2008 it looks like this: id: 0 type: 0 file: data\template.dat id: 34 type: 0 file: data\solar_flare.dat id: 36 type: 0 file: data\nightwing.dat id: 1 type: 0 file: data\bdeep.dat id: 7 type: 0 file: data\lindwurm.dat id: 4 type: 0 file: data\leox.dat id: 10 type: 0 file: data\kinghunt.dat RE: [solved] Problem with "change random"-effect - Silverthorn - 08-06-2008 The random algorithm covers the following characters (or, to say it better, IDs): id: 1 type: 0 file: data\deep.dat id: 2 type: 0 file: data\john.dat id: 4 type: 0 file: data\henry.dat id: 5 type: 0 file: data\rudolf.dat id: 6 type: 0 file: data\louis.dat id: 7 type: 0 file: data\firen.dat id: 8 type: 0 file: data\freeze.dat id: 9 type: 0 file: data\dennis.dat id: 10 type: 0 file: data\woody.dat id: 11 type: 0 file: data\davis.dat This means that if you remove one of these IDs and the random function accidentally chooses this ID, the game will crash. To ensure that the random function (and with that, the game, too) runs properly, you MUST use these IDs. For future reference, please check out this thread: http://www.lf-empire.de/forum/showthread.php?tid=44&pid=49#pid49 from now on, ~solved and ~closed |