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[solved] how to add ones own attack ? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] how to add ones own attack ? (/showthread.php?tid=7828) |
[solved] how to add ones own attack ? - Q.D - 05-15-2012 i Know that there are already a lot of Threads about that but none of them could solve my problem... so I already coded my Character and now i want to add some special moves to him .... My Question is how can i connect it to my char For example : woody_ball is one Attack of Woody, but if i look into data-files i cant see how they are connected... in woody.dat isnt a frame which has the name "woody_ball" ... and in woody_ball.dat isnt a frame that says that this attack belongs to woody and not to davis, julian or whatever I hope you get what i want to say so because i couldnt find a thread about that , some guys could help me ... I would be really grateful RE: how to add ones own attack ? - bashscrazy - 05-15-2012 It's all in the oid: xxx Each data file has an id in the data.txt file in the opoint there is an oid: xxx that contains the ID of that file + the frame at which it starts. RE: how to add ones own attack ? - Marko pro - 05-15-2012 Bashscrazy say all. In some frame(example ball in woody.dat)ˇˇ down you will see opoint: oid:104.that data id in data.txt like bashs say. That all. The biggest work you need to do in woody_ball.dat...that all example... good luck with char...and btw you can make thread about yoour char.
RE: how to add ones own attack ? - Rhino.Freak - 05-16-2012 u can SUMMON any object (balls, chars, weapons) by OPOINT, there u define the oid of the object in data.txt.. read about opoint in mainsite |