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[solved] how to add ones own attack ? - Printable Version

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+---- Thread: [solved] how to add ones own attack ? (/showthread.php?tid=7828)



[solved] how to add ones own attack ? - Q.D - 05-15-2012

i Know that there are already a lot of Threads about that
but none of them could solve my problem...

so I already coded my Character and now i want to add some special moves to him .... My Question is how can i connect it to my char

For example :
woody_ball is one Attack of Woody, but if i look into data-files i cant see how they are connected... in woody.dat isnt a frame which has the name "woody_ball" ... and in woody_ball.dat isnt a frame that says that this attack belongs to woody and not to davis, julian or whatever
I hope you get what i want to say

so because i couldnt find a thread about that , some guys could help me
... I would be really grateful ;)




RE: how to add ones own attack ? - bashscrazy - 05-15-2012

It's all in the oid: xxx

Each data file has an id in the data.txt file
in the opoint there is an oid: xxx that contains the ID of that file + the frame at which it starts.


RE: how to add ones own attack ? - Marko pro - 05-15-2012

Bashscrazy say all.
In some frame(example ball in woody.dat)ˇˇ down you will see opoint: oid:104.that data id in data.txt like bashs say.
That all.
The biggest work you need to do in woody_ball.dat...that all example...
:) good luck with char...and btw you can make thread about yoour char.


RE: how to add ones own attack ? - Rhino.Freak - 05-16-2012

u can SUMMON any object (balls, chars, weapons) by OPOINT, there u define the oid of the object in data.txt.. read about opoint in mainsite