An attack that does not appear without an enemy, but appears with one. - wongweilian - 06-08-2012
Image says it all
![[Image: pls.gif]](http://server.myspace-shack.com/d20/pls.gif)
Thanks in advance .gif)
Edit ; isn't it similiar to firzen's up ball that when no one is around it explodes with nothing.
Then, when there is ppl it explodes with fire ball and ice ball.
RE: An attack that does not appear without an enemy, but appears with one. - YinYin - 06-08-2012
just use exactly that
start it off with hit_Fa: 3 to enable chasing
and then use hit_Fa: 1 to check for an opponent once (disappear if none left)
afterwards do your teleport to enemy
RE: An attack that does not appear without an enemy, but appears with one. - wongweilian - 06-08-2012
Doesn't work ._.
The summoner
DC-Code:
<bmp_begin>
file(0-6): sprite\skills\evan_illusion0.bmp w: 304 h: 469 row: 1 col: 7
file(7-13): sprite\skills\evan_illusion1.bmp w: 304 h: 469 row: 1 col: 7
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 cbeam
pic: 0 state: 3005 wait: 1 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 1 cbeam
pic: 1 state: 3005 wait: 1 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 2 cbeam
pic: 2 state: 3005 wait: 1 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 3 cbeam
pic: 3 state: 3005 wait: 1 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 4 cbeam
pic: 4 state: 3005 wait: 1 next: 5 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 5 cbeam
pic: 5 state: 3005 wait: 1 next: 6 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 6 cbeam
pic: 6 state: 3005 wait: 1 next: 7 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 7 cbeam
pic: 7 state: 3005 wait: 1 next: 8 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 8 cbeam
pic: 8 state: 3005 wait: 2 next: 9 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 9 cbeam
pic: 9 state: 3005 wait: 2 next: 10 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 10 cbeam
pic: 10 state: 3005 wait: 1 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 247 y: 233 action: 0 dvx: 0 dvy: 0 oid: 951 facing: 0
opoint_end:
<frame_end>
<frame> 11 cbeam
pic: 11 state: 3005 wait: 1 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 12 cbeam
pic: 999 state: 3005 wait: 1 next: 13 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 cbeam
pic: 12 state: 3005 wait: 1 next: 14 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 14 cbeam
pic: 13 state: 3005 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 264 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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The summoned
DC-Code:
<bmp_begin>
file(0-6): sprite\skills\evan_illusionhit0.bmp w: 432 h: 333 row: 1 col: 7
file(7-11): sprite\skills\evan_illusionhit1.bmp w: 432 h: 333 row: 1 col: 5
weapon_hit_sound: data\mute.wav
weapon_drop_sound: data\mute.wav
weapon_broken_sound: data\mute.wav
<bmp_end>
<frame> 0 cbeam
pic: 999 state: 400 wait: 2 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 1 cbeam
pic: 999 state: 15 wait: 2 next: 2 dvx: 50 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\evan_illusion0.wav
<frame_end>
<frame> 2 cbeam
pic: 999 state: 15 wait: 1 next: 3 dvx: 550 dvy: 550 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 3 cbeam
pic: 0 state: 3005 wait: 1 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 23 w: 420 h: 990 dvx: 0 dvy: 0 fall: 0 vrest: 0 bdefend: 0 injury: 9 effect: 23
itr_end:
<frame_end>
<frame> 4 cbeam
pic: 1 state: 3005 wait: 2 next: 5 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 23 w: 420 h: 990 dvx: 0 dvy: 0 fall: 0 vrest: 0 bdefend: 0 injury: 9 effect: 23
itr_end:
<frame_end>
<frame> 5 cbeam
pic: 2 state: 3005 wait: 1 next: 6 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 23 w: 420 h: 990 dvx: 0 dvy: 0 fall: 0 vrest: 0 bdefend: 0 injury: 9 effect: 23
itr_end:
<frame_end>
<frame> 6 cbeam
pic: 3 state: 3005 wait: 2 next: 7 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 23 w: 420 h: 990 dvx: 0 dvy: 0 fall: 0 vrest: 0 bdefend: 0 injury: 9 effect: 23
itr_end:
<frame_end>
<frame> 7 cbeam
pic: 4 state: 3005 wait: 1 next: 8 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 23 w: 420 h: 990 dvx: 0 dvy: 0 fall: 0 vrest: 0 bdefend: 0 injury: 9 effect: 23
itr_end:
<frame_end>
<frame> 8 cbeam
pic: 5 state: 3005 wait: 2 next: 9 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 23 w: 420 h: 990 dvx: 0 dvy: 0 fall: 0 vrest: 0 bdefend: 0 injury: 9 effect: 23
itr_end:
<frame_end>
<frame> 9 cbeam
pic: 6 state: 3005 wait: 2 next: 10 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 10 cbeam
pic: 7 state: 3005 wait: 2 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 cbeam
pic: 8 state: 3005 wait: 2 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 23 w: 420 h: 990 dvx: 0 dvy: 0 fall: 0 vrest: 0 bdefend: 0 injury: 9 effect: 23
itr_end:
<frame_end>
<frame> 12 cbeam
pic: 9 state: 3005 wait: 2 next: 13 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 23 w: 420 h: 990 dvx: 0 dvy: 0 fall: 0 vrest: 0 bdefend: 0 injury: 9 effect: 23
itr_end:
<frame_end>
<frame> 13 cbeam
pic: 10 state: 3005 wait: 2 next: 14 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 23 w: 420 h: 990 dvx: 0 dvy: 0 fall: 0 vrest: 0 bdefend: 0 injury: 9 effect: 23
itr_end:
<frame_end>
<frame> 14 cbeam
pic: 11 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 172 centery: 215 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 0 y: 23 w: 280 h: 990 dvx: 0 dvy: 0 fall: 0 vrest: 0 bdefend: 0 injury: 9 effect: 23
itr_end:
<frame_end>
|
Can you help me add the details into the DC?
RE: An attack that does not appear without an enemy, but appears with one. - Bamboori - 06-08-2012
you didnt do what he suggested. add the hit_Fa tags after the hit_j tag of your desired frames
RE: An attack that does not appear without an enemy, but appears with one. - professional DCer - 06-08-2012
you can also use hit_fa: 2 for a longer chase.
EDIT: then you should use ratio for that. eg.- ratio 1:1
RE: An attack that does not appear without an enemy, but appears with one. - YinYin - 06-08-2012
its not supposed to make use of the chase - just have a short frame that will check for opponents
similar to johns disk flying straight and low on the ground when you are casting it inside a cleared stage without opponents
(06-08-2012, 01:34 PM)professional DCer Wrote: EDIT: then you should use ratio for that. eg.- ratio 1:1 i dont think he wants this for stage mode
RE: An attack that does not appear without an enemy, but appears with one. - wongweilian - 06-08-2012
Can someone help me add the stuff needed to add into the data file? i don't get what you all say ._.
RE: An attack that does not appear without an enemy, but appears with one. - YinYin - 06-08-2012
DC-Code:
<frame> 0 cbeam
pic: 999 state: 3005 wait: 0 next: 1 hit_Fa: 3
<frame_end>
<frame> 1 cbeam
pic: 999 state: 3005 wait: 1 next: 2 hit_Fa: 1 hit_a: 1 hit_d: 399
<frame_end>
<frame> 2 cbeam
pic: 999 state: 400
...
<frame> 399 cbeam
pic: 999 state: 3005 wait: 0 next: 1000
<frame_end>
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RE: An attack that does not appear without an enemy, but appears with one. - The Heskey - 06-08-2012
tht drgon pic is cool
RE: An attack that does not appear without an enemy, but appears with one. - wongweilian - 06-09-2012
Sorry, the credits are to nexon,maplestory T.T
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